#include "Platform/Win32/EditorWindowInputController.h" #include namespace XCEngine::UI::Editor::App::Internal { using ::XCEngine::UI::UIInputEvent; using ::XCEngine::UI::UIInputEventType; using ::XCEngine::UI::UIInputModifiers; using ::XCEngine::UI::UIPointerButton; bool EditorWindowInputController::IsTrackingMouseLeave() const { return m_trackingMouseLeave; } void EditorWindowInputController::SetTrackingMouseLeave(bool trackingMouseLeave) { m_trackingMouseLeave = trackingMouseLeave; } EditorWindowPointerCaptureOwner EditorWindowInputController::GetPointerCaptureOwner() const { return m_pointerCaptureOwner; } bool EditorWindowInputController::OwnsPointerCapture(EditorWindowPointerCaptureOwner owner) const { return m_pointerCaptureOwner == owner; } bool EditorWindowInputController::HasPointerCaptureOwner() const { return m_pointerCaptureOwner != EditorWindowPointerCaptureOwner::None; } void EditorWindowInputController::AcquirePointerCapture( HWND hwnd, EditorWindowPointerCaptureOwner owner) { if (owner == EditorWindowPointerCaptureOwner::None || hwnd == nullptr || !IsWindow(hwnd)) { return; } m_pointerCaptureOwner = owner; if (GetCapture() != hwnd) { SetCapture(hwnd); } } void EditorWindowInputController::ReleasePointerCapture( HWND hwnd, EditorWindowPointerCaptureOwner owner) { if (m_pointerCaptureOwner != owner) { return; } m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None; if (hwnd != nullptr && GetCapture() == hwnd) { ReleaseCapture(); } } void EditorWindowInputController::ForceReleasePointerCapture(HWND hwnd) { m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None; if (hwnd != nullptr && GetCapture() == hwnd) { ReleaseCapture(); } } void EditorWindowInputController::ClearPointerCaptureOwner() { m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None; } void EditorWindowInputController::QueuePointerEvent( UIInputEventType type, UIPointerButton button, const ::XCEngine::UI::UIPoint& position, WPARAM wParam) { UIInputEvent event = {}; event.type = type; event.pointerButton = button; event.position = position; event.modifiers = m_modifierTracker.ApplyPointerMessage( type, button, static_cast(wParam)); m_pendingEvents.push_back(event); } void EditorWindowInputController::QueueSyntheticPointerStateSyncEvent( const ::XCEngine::UI::UIPoint& position, const UIInputModifiers& modifiers) { UIInputEvent event = {}; event.type = UIInputEventType::PointerMove; event.position = position; event.modifiers = modifiers; m_pendingEvents.push_back(event); } void EditorWindowInputController::QueuePointerLeaveEvent( const ::XCEngine::UI::UIPoint& position) { UIInputEvent event = {}; event.type = UIInputEventType::PointerLeave; event.position = position; event.modifiers = m_modifierTracker.GetCurrentModifiers(); m_pendingEvents.push_back(event); } void EditorWindowInputController::QueuePointerWheelEvent( const ::XCEngine::UI::UIPoint& position, short wheelDelta, WPARAM wParam) { UIInputEvent event = {}; event.type = UIInputEventType::PointerWheel; event.position = position; event.wheelDelta = static_cast(wheelDelta); event.modifiers = m_modifierTracker.ApplyPointerMessage( UIInputEventType::PointerWheel, UIPointerButton::None, static_cast(wParam)); m_pendingEvents.push_back(event); } void EditorWindowInputController::QueueKeyEvent(UIInputEventType type, WPARAM wParam, LPARAM lParam) { UIInputEvent event = {}; event.type = type; event.keyCode = MapVirtualKeyToUIKeyCode(wParam); event.modifiers = m_modifierTracker.ApplyKeyMessage(type, wParam, lParam); event.repeat = IsRepeatKeyMessage(lParam); m_pendingEvents.push_back(event); } void EditorWindowInputController::QueueCharacterEvent(WPARAM wParam) { UIInputEvent event = {}; event.type = UIInputEventType::Character; event.character = static_cast(wParam); event.modifiers = m_modifierTracker.GetCurrentModifiers(); m_pendingEvents.push_back(event); } void EditorWindowInputController::QueueWindowFocusEvent(UIInputEventType type) { UIInputEvent event = {}; event.type = type; m_pendingEvents.push_back(event); } void EditorWindowInputController::SyncInputModifiersFromSystemState() { m_modifierTracker.SyncFromSystemState(); } void EditorWindowInputController::ResetInputModifiers() { m_modifierTracker.Reset(); } UIInputModifiers EditorWindowInputController::GetCurrentModifiers() const { return m_modifierTracker.GetCurrentModifiers(); } bool EditorWindowInputController::HasPendingPointerStateReconciliationEvent() const { for (const UIInputEvent& event : m_pendingEvents) { switch (event.type) { case UIInputEventType::PointerMove: case UIInputEventType::PointerEnter: case UIInputEventType::PointerButtonDown: case UIInputEventType::PointerButtonUp: case UIInputEventType::PointerWheel: case UIInputEventType::FocusLost: return true; case UIInputEventType::PointerLeave: case UIInputEventType::KeyDown: case UIInputEventType::KeyUp: case UIInputEventType::Character: case UIInputEventType::FocusGained: case UIInputEventType::None: default: break; } } return false; } std::vector EditorWindowInputController::TakePendingEvents() { std::vector events = std::move(m_pendingEvents); m_pendingEvents.clear(); return events; } void EditorWindowInputController::ClearPendingEvents() { m_pendingEvents.clear(); } void EditorWindowInputController::ResetInteractionState() { ForceReleasePointerCapture(nullptr); ClearPendingEvents(); m_trackingMouseLeave = false; m_modifierTracker.Reset(); } void EditorWindowInputController::ResetWindowState() { m_trackingMouseLeave = false; m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None; } std::int32_t EditorWindowInputController::MapVirtualKeyToUIKeyCode(WPARAM wParam) { using ::XCEngine::Input::KeyCode; switch (wParam) { case 'A': return static_cast(KeyCode::A); case 'B': return static_cast(KeyCode::B); case 'C': return static_cast(KeyCode::C); case 'D': return static_cast(KeyCode::D); case 'E': return static_cast(KeyCode::E); case 'F': return static_cast(KeyCode::F); case 'G': return static_cast(KeyCode::G); case 'H': return static_cast(KeyCode::H); case 'I': return static_cast(KeyCode::I); case 'J': return static_cast(KeyCode::J); case 'K': return static_cast(KeyCode::K); case 'L': return static_cast(KeyCode::L); case 'M': return static_cast(KeyCode::M); case 'N': return static_cast(KeyCode::N); case 'O': return static_cast(KeyCode::O); case 'P': return static_cast(KeyCode::P); case 'Q': return static_cast(KeyCode::Q); case 'R': return static_cast(KeyCode::R); case 'S': return static_cast(KeyCode::S); case 'T': return static_cast(KeyCode::T); case 'U': return static_cast(KeyCode::U); case 'V': return static_cast(KeyCode::V); case 'W': return static_cast(KeyCode::W); case 'X': return static_cast(KeyCode::X); case 'Y': return static_cast(KeyCode::Y); case 'Z': return static_cast(KeyCode::Z); case '0': return static_cast(KeyCode::Zero); case '1': return static_cast(KeyCode::One); case '2': return static_cast(KeyCode::Two); case '3': return static_cast(KeyCode::Three); case '4': return static_cast(KeyCode::Four); case '5': return static_cast(KeyCode::Five); case '6': return static_cast(KeyCode::Six); case '7': return static_cast(KeyCode::Seven); case '8': return static_cast(KeyCode::Eight); case '9': return static_cast(KeyCode::Nine); case VK_SPACE: return static_cast(KeyCode::Space); case VK_TAB: return static_cast(KeyCode::Tab); case VK_RETURN: return static_cast(KeyCode::Enter); case VK_ESCAPE: return static_cast(KeyCode::Escape); case VK_SHIFT: return static_cast(KeyCode::LeftShift); case VK_CONTROL: return static_cast(KeyCode::LeftCtrl); case VK_MENU: return static_cast(KeyCode::LeftAlt); case VK_UP: return static_cast(KeyCode::Up); case VK_DOWN: return static_cast(KeyCode::Down); case VK_LEFT: return static_cast(KeyCode::Left); case VK_RIGHT: return static_cast(KeyCode::Right); case VK_HOME: return static_cast(KeyCode::Home); case VK_END: return static_cast(KeyCode::End); case VK_PRIOR: return static_cast(KeyCode::PageUp); case VK_NEXT: return static_cast(KeyCode::PageDown); case VK_DELETE: return static_cast(KeyCode::Delete); case VK_BACK: return static_cast(KeyCode::Backspace); case VK_F1: return static_cast(KeyCode::F1); case VK_F2: return static_cast(KeyCode::F2); case VK_F3: return static_cast(KeyCode::F3); case VK_F4: return static_cast(KeyCode::F4); case VK_F5: return static_cast(KeyCode::F5); case VK_F6: return static_cast(KeyCode::F6); case VK_F7: return static_cast(KeyCode::F7); case VK_F8: return static_cast(KeyCode::F8); case VK_F9: return static_cast(KeyCode::F9); case VK_F10: return static_cast(KeyCode::F10); case VK_F11: return static_cast(KeyCode::F11); case VK_F12: return static_cast(KeyCode::F12); default: return static_cast(KeyCode::None); } } bool EditorWindowInputController::IsRepeatKeyMessage(LPARAM lParam) { return (static_cast(lParam) & (1ul << 30)) != 0ul; } } // namespace XCEngine::UI::Editor::App::Internal