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XCEngine/docs/api/components/game-object/set-parent.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

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# GameObject::SetParent
设置父游戏对象。
```cpp
void SetParent(GameObject* parent);
void SetParent(GameObject* parent, bool worldPositionStays);
```
将当前 GameObject 的父对象设置为指定对象。
**参数:**
- `parent` - 新的父对象nullptr 表示成为根对象
- `worldPositionStays` - true 保持世界坐标不变false 保持本地坐标不变
## 相关文档
- [GameObject 总览](game-object.md)
- [GetParent](get-parent.md)