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XCEngine/docs/api/XCEngine/Components/AudioSourceComponent/ProcessAudio.md

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AudioSourceComponent::ProcessAudio

命名空间: XCEngine::Components

类型: method

头文件: XCEngine/Components/AudioSourceComponent.h

签名

void ProcessAudio(float* buffer, Audio::uint32 sampleCount, Audio::uint32 channels, const Math::Vector3& listenerPosition, const Math::Quaternion& listenerRotation);

作用

更新 m_samplePosition

当前实现

  • 会更新 m_samplePosition
  • 当前实现会调用 emptyApply3DAttenuationGetChannelssizeStop

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