21 lines
536 B
C++
21 lines
536 B
C++
#pragma once
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#include "D3D12WindowRenderer.h"
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#include <functional>
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namespace XCEngine::UI::Editor::Host {
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using D3D12WindowRenderCallback =
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std::function<void(
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const ::XCEngine::Rendering::RenderContext&,
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const ::XCEngine::Rendering::RenderSurface&)>;
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bool RenderD3D12WindowFrame(
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D3D12WindowRenderer& windowRenderer,
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const float clearColor[4],
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const D3D12WindowRenderCallback& beforePresent = {},
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const D3D12WindowRenderCallback& afterPresent = {});
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} // namespace XCEngine::UI::Editor::Host
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