Files
XCEngine/docs/api/math/matrix4/zero.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

30 lines
427 B
Markdown

# Matrix4x4::Zero
```cpp
static Matrix4x4 Zero()
```
返回零矩阵。所有元素初始化为 0 的矩阵。
**参数:** (无)
**返回:** 零矩阵
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Matrix4.h"
using namespace XCEngine::Math;
Matrix4 zero = Matrix4::Zero();
// 所有元素均为 0
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览