- 实现 D3D12Device::CreateCommandQueue/CreateCommandList/CreateSwapChain - 修复 Buffer::Map 对 DEFAULT heap 的问题 (Vertex/Index 使用 UPLOAD heap) - 修复 Fence::IsSignaled() 初始值问题 - 修复 Sampler::GetNativeHandle() 返回值 - 修复 RHICapabilities 和 RHIDeviceInfo 初始化 - 修复 Shader 测试 (空 ShaderCompileDesc 预期) - 修复 RHITestFixture 创建窗口句柄 - 重命名 opengl_engine_tests -> rhi_opengl_tests - 添加 tests/RHI/unit/ 到构建系统 测试结果: 22 passed -> 59 passed
45 lines
1020 B
C++
45 lines
1020 B
C++
#pragma once
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#include <gtest/gtest.h>
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#include "XCEngine/RHI/RHIFactory.h"
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#include "XCEngine/RHI/D3D12/D3D12Device.h"
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using namespace XCEngine::RHI;
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TEST(RHIFactory, CreateD3D12Device_ReturnsValidPointer) {
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RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
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ASSERT_NE(device, nullptr);
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delete device;
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}
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TEST(RHIFactory, CreateD3D12DeviceByName_ReturnsValidPointer) {
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RHIDevice* device = RHIFactory::CreateRHIDevice("D3D12");
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ASSERT_NE(device, nullptr);
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delete device;
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}
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TEST(RHIFactory, CreateInvalidDevice_ReturnsNullptr) {
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RHIDevice* device = RHIFactory::CreateRHIDevice("InvalidAPI");
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ASSERT_EQ(device, nullptr);
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}
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TEST(RHIFactory, CreateInvalidType_ReturnsNullptr) {
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RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
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ASSERT_EQ(device, nullptr);
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}
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TEST(D3D12DeviceCreation, DirectCreation_Success) {
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D3D12Device* device = new D3D12Device();
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ASSERT_NE(device, nullptr);
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delete device;
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}
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