Files
XCEngine/new_editor/app/Scene/EditorSceneRuntime.cpp

969 lines
28 KiB
C++

#include "Scene/EditorSceneRuntime.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/Component.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Scene/Scene.h>
#include <charconv>
#include <cmath>
#include <unordered_map>
namespace XCEngine::UI::Editor::App {
namespace {
using ::XCEngine::Components::GameObject;
using ::XCEngine::Components::Scene;
using ::XCEngine::Components::TransformComponent;
using ::XCEngine::Components::Component;
using ::XCEngine::Math::Quaternion;
using ::XCEngine::Math::Vector3;
constexpr char kComponentIdSeparator = '#';
std::string ResolveGameObjectDisplayName(const GameObject& gameObject) {
return gameObject.GetName().empty()
? std::string("GameObject")
: gameObject.GetName();
}
bool NearlyEqual(float lhs, float rhs, float epsilon = 0.0001f) {
return std::abs(lhs - rhs) <= epsilon;
}
bool NearlyEqual(const Vector3& lhs, const Vector3& rhs, float epsilon = 0.0001f) {
return NearlyEqual(lhs.x, rhs.x, epsilon) &&
NearlyEqual(lhs.y, rhs.y, epsilon) &&
NearlyEqual(lhs.z, rhs.z, epsilon);
}
bool NearlyEqual(const Quaternion& lhs, const Quaternion& rhs, float epsilon = 0.0001f) {
return std::abs(lhs.Dot(rhs)) >= 1.0f - epsilon;
}
bool TransformSnapshotsMatch(
const SceneTransformSnapshot& lhs,
const SceneTransformSnapshot& rhs) {
return lhs.IsValid() &&
rhs.IsValid() &&
lhs.targetId == rhs.targetId &&
NearlyEqual(lhs.position, rhs.position) &&
NearlyEqual(lhs.rotation, rhs.rotation) &&
NearlyEqual(lhs.scale, rhs.scale);
}
std::string BuildEditorComponentId(
std::string_view typeName,
std::size_t ordinal) {
std::string componentId(typeName);
componentId.push_back(kComponentIdSeparator);
componentId += std::to_string(ordinal);
return componentId;
}
bool ParseEditorComponentId(
std::string_view componentId,
std::string& outTypeName,
std::size_t& outOrdinal) {
const std::size_t separatorIndex = componentId.find(kComponentIdSeparator);
if (separatorIndex == std::string_view::npos ||
separatorIndex == 0u ||
separatorIndex + 1u >= componentId.size()) {
return false;
}
outTypeName = std::string(componentId.substr(0u, separatorIndex));
std::size_t ordinal = 0u;
const std::string_view ordinalText =
componentId.substr(separatorIndex + 1u);
const char* first = ordinalText.data();
const char* last = ordinalText.data() + ordinalText.size();
const std::from_chars_result result =
std::from_chars(first, last, ordinal);
if (result.ec != std::errc() || result.ptr != last) {
outTypeName.clear();
return false;
}
outOrdinal = ordinal;
return true;
}
EditorSceneComponentDescriptor BuildComponentDescriptor(
const Component& component,
std::size_t ordinal) {
EditorSceneComponentDescriptor descriptor = {};
descriptor.typeName = component.GetName();
descriptor.componentId =
BuildEditorComponentId(descriptor.typeName, ordinal);
descriptor.component = &component;
descriptor.removable =
component.GetGameObject() != nullptr &&
component.GetGameObject()->GetTransform() != &component;
return descriptor;
}
} // namespace
std::string_view GetSceneToolModeName(SceneToolMode mode) {
switch (mode) {
case SceneToolMode::View:
return "View";
case SceneToolMode::Translate:
return "Move";
case SceneToolMode::Rotate:
return "Rotate";
case SceneToolMode::Scale:
return "Scale";
case SceneToolMode::Transform:
return "Transform";
default:
return "Unknown";
}
}
std::string_view GetSceneToolSpaceModeName(SceneToolSpaceMode mode) {
switch (mode) {
case SceneToolSpaceMode::World:
return "World";
case SceneToolSpaceMode::Local:
return "Local";
default:
return "Unknown";
}
}
std::string_view GetSceneToolPivotModeName(SceneToolPivotMode mode) {
switch (mode) {
case SceneToolPivotMode::Pivot:
return "Pivot";
case SceneToolPivotMode::Center:
return "Center";
default:
return "Unknown";
}
}
std::string_view GetSceneToolHandleName(SceneToolHandle handle) {
switch (handle) {
case SceneToolHandle::AxisX:
return "AxisX";
case SceneToolHandle::AxisY:
return "AxisY";
case SceneToolHandle::AxisZ:
return "AxisZ";
case SceneToolHandle::None:
default:
return "None";
}
}
std::string_view GetSceneToolInteractionLockName(SceneToolInteractionLock lock) {
switch (lock) {
case SceneToolInteractionLock::TransformDrag:
return "TransformDrag";
case SceneToolInteractionLock::None:
default:
return "None";
}
}
bool EditorSceneRuntime::Initialize(const std::filesystem::path& projectRoot) {
m_projectRoot = projectRoot;
m_ownedSelectionService = {};
m_selectionService = &m_ownedSelectionService;
m_startupSceneResult = EnsureEditorStartupScene(projectRoot);
EnsureSceneViewCamera();
ResetTransformEditHistory();
m_toolState = {};
RefreshScene();
return m_startupSceneResult.ready;
}
void EditorSceneRuntime::BindSelectionService(
EditorSelectionService* selectionService) {
m_selectionService =
selectionService != nullptr ? selectionService : &m_ownedSelectionService;
}
void EditorSceneRuntime::RefreshScene() {
if (HasHierarchySelection()) {
if (!HasValidSelection()) {
ClearSelection();
} else {
RevalidateSelection();
}
} else if (m_toolState.dragState.active) {
ResetToolInteractionState();
}
ClearInvalidToolInteractionState();
}
void EditorSceneRuntime::EnsureSceneSelection() {
if (HasValidSelection() ||
SelectionService().HasSelectionKind(EditorSelectionKind::ProjectItem)) {
return;
}
SelectFirstAvailableGameObject();
}
const EditorStartupSceneResult& EditorSceneRuntime::GetStartupResult() const {
return m_startupSceneResult;
}
Scene* EditorSceneRuntime::GetActiveScene() const {
return GetActiveEditorScene();
}
::XCEngine::Components::CameraComponent* EditorSceneRuntime::GetSceneViewCamera() {
return EnsureSceneViewCamera() ? m_sceneViewCamera.camera : nullptr;
}
const ::XCEngine::Components::CameraComponent* EditorSceneRuntime::GetSceneViewCamera() const {
return m_sceneViewCamera.camera;
}
float EditorSceneRuntime::GetSceneViewOrbitDistance() const {
return m_sceneViewCamera.controller.GetDistance();
}
SceneViewportRenderRequest EditorSceneRuntime::BuildSceneViewportRenderRequest() {
SceneViewportRenderRequest request = {};
request.scene = GetActiveScene();
request.camera = GetSceneViewCamera();
request.orbitDistance = GetSceneViewOrbitDistance();
if (const std::optional<GameObject::ID> selectedId = GetSelectedGameObjectId();
selectedId.has_value()) {
request.selectedObjectIds.push_back(selectedId.value());
}
return request;
}
void EditorSceneRuntime::ApplySceneViewportCameraInput(
const SceneViewportCameraInputState& input) {
if (!EnsureSceneViewCamera()) {
return;
}
m_sceneViewCamera.controller.ApplyInput(input);
ApplySceneViewCameraController();
}
bool EditorSceneRuntime::FocusSceneSelection() {
const GameObject* selectedGameObject = GetSelectedGameObject();
if (selectedGameObject == nullptr || !EnsureSceneViewCamera()) {
return false;
}
const auto* transform = selectedGameObject->GetTransform();
if (transform == nullptr) {
return false;
}
m_sceneViewCamera.controller.Focus(transform->GetPosition());
ApplySceneViewCameraController();
return true;
}
bool EditorSceneRuntime::HasSceneSelection() const {
return HasValidSelection();
}
std::optional<GameObject::ID> EditorSceneRuntime::GetSelectedGameObjectId() const {
if (!HasHierarchySelection()) {
return std::nullopt;
}
return ParseEditorGameObjectItemId(SelectionService().GetSelection().itemId);
}
std::string EditorSceneRuntime::GetSelectedItemId() const {
const std::optional<GameObject::ID> selectedId = GetSelectedGameObjectId();
return selectedId.has_value()
? MakeEditorGameObjectItemId(selectedId.value())
: std::string();
}
std::string EditorSceneRuntime::GetSelectedDisplayName() const {
const GameObject* gameObject = GetSelectedGameObject();
return gameObject != nullptr
? ResolveGameObjectDisplayName(*gameObject)
: std::string();
}
const GameObject* EditorSceneRuntime::GetSelectedGameObject() const {
const std::optional<GameObject::ID> selectedId = GetSelectedGameObjectId();
if (!selectedId.has_value()) {
return nullptr;
}
Scene* scene = GetActiveScene();
return scene != nullptr ? scene->FindByID(selectedId.value()) : nullptr;
}
std::vector<EditorSceneComponentDescriptor> EditorSceneRuntime::GetSelectedComponents() const {
std::vector<EditorSceneComponentDescriptor> descriptors = {};
const GameObject* gameObject = GetSelectedGameObject();
if (gameObject == nullptr) {
return descriptors;
}
const std::vector<const Component*> components =
gameObject->GetComponents<Component>();
descriptors.reserve(components.size());
std::unordered_map<std::string, std::size_t> ordinalsByType = {};
for (const Component* component : components) {
if (component == nullptr) {
continue;
}
const std::string typeName = component->GetName();
const std::size_t ordinal = ordinalsByType[typeName];
descriptors.push_back(BuildComponentDescriptor(*component, ordinal));
ordinalsByType[typeName] = ordinal + 1u;
}
return descriptors;
}
std::uint64_t EditorSceneRuntime::GetSelectionStamp() const {
return SelectionService().GetStamp();
}
bool EditorSceneRuntime::SetSelection(std::string_view itemId) {
const std::optional<GameObject::ID> gameObjectId =
ParseEditorGameObjectItemId(itemId);
if (!gameObjectId.has_value()) {
return false;
}
return SetSelection(gameObjectId.value());
}
bool EditorSceneRuntime::SetSelection(GameObject::ID id) {
if (id == GameObject::INVALID_ID) {
return false;
}
Scene* scene = GetActiveScene();
GameObject* gameObject = scene != nullptr ? scene->FindByID(id) : nullptr;
if (gameObject == nullptr) {
return false;
}
const std::optional<GameObject::ID> previousId = GetSelectedGameObjectId();
const bool changed =
!previousId.has_value() ||
previousId.value() != id ||
!HasHierarchySelection();
if (changed) {
ResetToolInteractionState();
}
SelectionService().SetHierarchySelection(
MakeEditorGameObjectItemId(id),
ResolveGameObjectDisplayName(*gameObject));
ClearInvalidToolInteractionState();
return changed;
}
void EditorSceneRuntime::ClearSelection() {
ResetToolInteractionState();
SelectionService().ClearSelection();
}
bool EditorSceneRuntime::OpenSceneAsset(const std::filesystem::path& scenePath) {
if (!OpenEditorSceneAsset(scenePath)) {
return false;
}
m_startupSceneResult.ready = true;
m_startupSceneResult.loadedFromDisk = true;
m_startupSceneResult.scenePath = scenePath;
if (Scene* activeScene = GetActiveScene();
activeScene != nullptr) {
m_startupSceneResult.sceneName = activeScene->GetName();
} else {
m_startupSceneResult.sceneName = scenePath.stem().string();
}
ResetTransformEditHistory();
ResetToolInteractionState();
SelectionService().ClearSelection();
RefreshScene();
EnsureSceneSelection();
return true;
}
GameObject* EditorSceneRuntime::FindGameObject(std::string_view itemId) const {
return FindEditorGameObject(itemId);
}
bool EditorSceneRuntime::RenameGameObject(
std::string_view itemId,
std::string_view newName) {
const bool renamed = RenameEditorGameObject(itemId, newName);
RefreshScene();
return renamed;
}
bool EditorSceneRuntime::DeleteGameObject(std::string_view itemId) {
ResetTransformEditHistory();
const bool deleted = DeleteEditorGameObject(itemId);
RefreshScene();
EnsureSceneSelection();
return deleted;
}
std::string EditorSceneRuntime::DuplicateGameObject(std::string_view itemId) {
ResetTransformEditHistory();
const std::string duplicatedItemId = DuplicateEditorGameObject(itemId);
if (!duplicatedItemId.empty()) {
SetSelection(duplicatedItemId);
} else {
RefreshScene();
}
return duplicatedItemId;
}
bool EditorSceneRuntime::ReparentGameObject(
std::string_view itemId,
std::string_view parentItemId) {
ResetTransformEditHistory();
const bool reparented =
ReparentEditorGameObject(itemId, parentItemId);
RefreshScene();
return reparented;
}
bool EditorSceneRuntime::MoveGameObjectToRoot(std::string_view itemId) {
ResetTransformEditHistory();
const bool moved = MoveEditorGameObjectToRoot(itemId);
RefreshScene();
return moved;
}
bool EditorSceneRuntime::CanRemoveSelectedComponent(
std::string_view componentId) const {
const EditorSceneComponentDescriptor descriptor =
ResolveSelectedComponentDescriptor(componentId);
return descriptor.IsValid() && descriptor.removable;
}
bool EditorSceneRuntime::RemoveSelectedComponent(std::string_view componentId) {
const EditorSceneComponentDescriptor descriptor =
ResolveSelectedComponentDescriptor(componentId);
if (!descriptor.IsValid() || !descriptor.removable) {
return false;
}
const std::optional<GameObject::ID> selectedId = GetSelectedGameObjectId();
Scene* scene = GetActiveScene();
if (!selectedId.has_value() || scene == nullptr) {
return false;
}
GameObject* gameObject = scene->FindByID(selectedId.value());
Component* component =
const_cast<Component*>(descriptor.component);
if (gameObject == nullptr || component == nullptr) {
return false;
}
ResetTransformEditHistory();
const bool removed = gameObject->RemoveComponent(component);
RefreshScene();
return removed;
}
bool EditorSceneRuntime::SetSelectedTransformLocalPosition(
std::string_view componentId,
const Vector3& position) {
const EditorSceneComponentDescriptor descriptor =
ResolveSelectedComponentDescriptor(componentId);
auto* transform =
const_cast<TransformComponent*>(
dynamic_cast<const TransformComponent*>(descriptor.component));
if (transform == nullptr) {
return false;
}
SceneTransformSnapshot beforeSnapshot = {};
if (!CaptureSelectedTransformSnapshot(beforeSnapshot)) {
return false;
}
transform->SetLocalPosition(position);
SceneTransformSnapshot afterSnapshot = {};
CaptureSelectedTransformSnapshot(afterSnapshot);
RecordTransformEdit(beforeSnapshot, afterSnapshot);
return true;
}
bool EditorSceneRuntime::SetSelectedTransformLocalEulerAngles(
std::string_view componentId,
const Vector3& eulerAngles) {
const EditorSceneComponentDescriptor descriptor =
ResolveSelectedComponentDescriptor(componentId);
auto* transform =
const_cast<TransformComponent*>(
dynamic_cast<const TransformComponent*>(descriptor.component));
if (transform == nullptr) {
return false;
}
SceneTransformSnapshot beforeSnapshot = {};
if (!CaptureSelectedTransformSnapshot(beforeSnapshot)) {
return false;
}
transform->SetLocalEulerAngles(eulerAngles);
SceneTransformSnapshot afterSnapshot = {};
CaptureSelectedTransformSnapshot(afterSnapshot);
RecordTransformEdit(beforeSnapshot, afterSnapshot);
return true;
}
bool EditorSceneRuntime::SetSelectedTransformLocalScale(
std::string_view componentId,
const Vector3& scale) {
const EditorSceneComponentDescriptor descriptor =
ResolveSelectedComponentDescriptor(componentId);
auto* transform =
const_cast<TransformComponent*>(
dynamic_cast<const TransformComponent*>(descriptor.component));
if (transform == nullptr) {
return false;
}
SceneTransformSnapshot beforeSnapshot = {};
if (!CaptureSelectedTransformSnapshot(beforeSnapshot)) {
return false;
}
transform->SetLocalScale(scale);
SceneTransformSnapshot afterSnapshot = {};
CaptureSelectedTransformSnapshot(afterSnapshot);
RecordTransformEdit(beforeSnapshot, afterSnapshot);
return true;
}
bool EditorSceneRuntime::ApplySelectedComponentMutation(
std::string_view componentId,
const std::function<bool(Component&)>& mutation) {
if (!mutation) {
return false;
}
const EditorSceneComponentDescriptor descriptor =
ResolveSelectedComponentDescriptor(componentId);
Component* component = const_cast<Component*>(descriptor.component);
if (!descriptor.IsValid() || component == nullptr) {
return false;
}
return mutation(*component);
}
const SceneToolState& EditorSceneRuntime::GetToolState() const {
return m_toolState;
}
SceneToolMode EditorSceneRuntime::GetToolMode() const {
return m_toolState.mode;
}
SceneToolSpaceMode EditorSceneRuntime::GetToolSpaceMode() const {
return m_toolState.spaceMode;
}
SceneToolPivotMode EditorSceneRuntime::GetToolPivotMode() const {
return m_toolState.pivotMode;
}
void EditorSceneRuntime::SetToolMode(SceneToolMode mode) {
if (m_toolState.mode == mode) {
return;
}
ResetToolInteractionState();
m_toolState.mode = mode;
}
void EditorSceneRuntime::SetToolSpaceMode(SceneToolSpaceMode mode) {
if (m_toolState.spaceMode == mode) {
return;
}
ResetToolInteractionState();
m_toolState.spaceMode = mode;
}
void EditorSceneRuntime::SetToolPivotMode(SceneToolPivotMode mode) {
if (m_toolState.pivotMode == mode) {
return;
}
ResetToolInteractionState();
m_toolState.pivotMode = mode;
}
void EditorSceneRuntime::SetHoveredToolHandle(SceneToolHandle handle) {
if (m_toolState.dragState.active) {
return;
}
m_toolState.hoveredHandle = handle;
}
void EditorSceneRuntime::SetToolInteractionLock(SceneToolInteractionLock lock) {
m_toolState.interactionLock = lock;
}
void EditorSceneRuntime::ClearToolInteractionLock() {
m_toolState.interactionLock = SceneToolInteractionLock::None;
}
void EditorSceneRuntime::ResetToolInteractionState() {
CancelTransformToolDrag();
ResetToolInteractionTransientState();
}
bool EditorSceneRuntime::CaptureSelectedTransformSnapshot(
SceneTransformSnapshot& outSnapshot) const {
const GameObject* selectedGameObject = GetSelectedGameObject();
if (selectedGameObject == nullptr) {
outSnapshot = {};
return false;
}
const TransformComponent* transform = selectedGameObject->GetTransform();
if (transform == nullptr) {
outSnapshot = {};
return false;
}
outSnapshot = {};
outSnapshot.targetId = selectedGameObject->GetID();
outSnapshot.position = transform->GetPosition();
outSnapshot.rotation = transform->GetRotation();
outSnapshot.scale = transform->GetScale();
outSnapshot.valid = true;
return true;
}
bool EditorSceneRuntime::ApplyTransformSnapshot(
const SceneTransformSnapshot& snapshot) {
if (!snapshot.IsValid()) {
return false;
}
Scene* scene = GetActiveScene();
if (scene == nullptr) {
return false;
}
GameObject* gameObject = scene->FindByID(snapshot.targetId);
if (gameObject == nullptr) {
return false;
}
TransformComponent* transform = gameObject->GetTransform();
if (transform == nullptr) {
return false;
}
transform->SetPosition(snapshot.position);
transform->SetRotation(snapshot.rotation);
transform->SetScale(snapshot.scale);
return true;
}
bool EditorSceneRuntime::RecordTransformEdit(
const SceneTransformSnapshot& before,
const SceneTransformSnapshot& after) {
if (!before.IsValid() ||
!after.IsValid() ||
before.targetId != after.targetId ||
TransformSnapshotsMatch(before, after)) {
return false;
}
m_transformUndoStack.push_back({ before, after });
m_transformRedoStack.clear();
return true;
}
bool EditorSceneRuntime::BeginTransformToolDrag(
SceneToolHandle handle,
const ::XCEngine::UI::UIPoint& startPointerPosition) {
if (handle == SceneToolHandle::None ||
m_toolState.mode == SceneToolMode::View) {
return false;
}
SceneTransformSnapshot snapshot = {};
if (!CaptureSelectedTransformSnapshot(snapshot)) {
return false;
}
CancelTransformToolDrag();
m_toolState.dragState = {};
m_toolState.dragState.active = true;
m_toolState.dragState.mode = m_toolState.mode;
m_toolState.dragState.handle = handle;
m_toolState.dragState.startPointerPosition = startPointerPosition;
m_toolState.dragState.initialTransform = snapshot;
m_toolState.hoveredHandle = handle;
m_toolState.activeHandle = handle;
SetToolInteractionLock(SceneToolInteractionLock::TransformDrag);
return true;
}
bool EditorSceneRuntime::HasActiveTransformToolDrag() const {
return m_toolState.dragState.active;
}
const SceneToolDragState* EditorSceneRuntime::GetActiveTransformToolDrag() const {
return m_toolState.dragState.active ? &m_toolState.dragState : nullptr;
}
bool EditorSceneRuntime::ApplyTransformToolPreview(
const SceneTransformSnapshot& snapshot) {
if (!m_toolState.dragState.active ||
!snapshot.IsValid() ||
snapshot.targetId != m_toolState.dragState.initialTransform.targetId) {
return false;
}
return ApplyTransformSnapshot(snapshot);
}
bool EditorSceneRuntime::CommitTransformToolDrag() {
if (!m_toolState.dragState.active) {
return false;
}
SceneTransformSnapshot afterSnapshot = {};
const bool captured = CaptureSelectedTransformSnapshot(afterSnapshot);
const SceneTransformSnapshot beforeSnapshot =
m_toolState.dragState.initialTransform;
ResetToolInteractionTransientState();
if (!captured || !afterSnapshot.IsValid() || !beforeSnapshot.IsValid()) {
return false;
}
return RecordTransformEdit(beforeSnapshot, afterSnapshot);
}
void EditorSceneRuntime::CancelTransformToolDrag() {
if (!m_toolState.dragState.active) {
return;
}
const SceneTransformSnapshot snapshot = m_toolState.dragState.initialTransform;
if (snapshot.IsValid()) {
ApplyTransformSnapshot(snapshot);
}
ResetToolInteractionTransientState();
}
bool EditorSceneRuntime::CanUndoTransformEdit() const {
return !m_transformUndoStack.empty();
}
bool EditorSceneRuntime::CanRedoTransformEdit() const {
return !m_transformRedoStack.empty();
}
bool EditorSceneRuntime::UndoTransformEdit() {
if (m_transformUndoStack.empty()) {
return false;
}
const TransformEditTransaction transaction = m_transformUndoStack.back();
if (!ApplyTransformSnapshot(transaction.before)) {
return false;
}
m_transformUndoStack.pop_back();
m_transformRedoStack.push_back(transaction);
SetSelection(transaction.before.targetId);
return true;
}
bool EditorSceneRuntime::RedoTransformEdit() {
if (m_transformRedoStack.empty()) {
return false;
}
const TransformEditTransaction transaction = m_transformRedoStack.back();
if (!ApplyTransformSnapshot(transaction.after)) {
return false;
}
m_transformRedoStack.pop_back();
m_transformUndoStack.push_back(transaction);
SetSelection(transaction.after.targetId);
return true;
}
bool EditorSceneRuntime::EnsureSceneViewCamera() {
if (m_sceneViewCamera.gameObject != nullptr &&
m_sceneViewCamera.camera != nullptr) {
return true;
}
m_sceneViewCamera = {};
m_sceneViewCamera.gameObject =
std::make_unique<GameObject>("EditorSceneCamera");
m_sceneViewCamera.camera =
m_sceneViewCamera.gameObject->AddComponent<
::XCEngine::Components::CameraComponent>();
if (m_sceneViewCamera.camera == nullptr) {
m_sceneViewCamera.gameObject.reset();
return false;
}
m_sceneViewCamera.camera->SetPrimary(false);
m_sceneViewCamera.camera->SetProjectionType(
::XCEngine::Components::CameraProjectionType::Perspective);
m_sceneViewCamera.camera->SetFieldOfView(60.0f);
m_sceneViewCamera.camera->SetNearClipPlane(0.03f);
m_sceneViewCamera.camera->SetFarClipPlane(2000.0f);
m_sceneViewCamera.controller.Reset();
ApplySceneViewCameraController();
return true;
}
void EditorSceneRuntime::ApplySceneViewCameraController() {
if (m_sceneViewCamera.gameObject == nullptr) {
return;
}
if (auto* transform = m_sceneViewCamera.gameObject->GetTransform();
transform != nullptr) {
m_sceneViewCamera.controller.ApplyTo(*transform);
}
}
EditorSelectionService& EditorSceneRuntime::SelectionService() {
return *m_selectionService;
}
const EditorSelectionService& EditorSceneRuntime::SelectionService() const {
return *m_selectionService;
}
bool EditorSceneRuntime::HasHierarchySelection() const {
return SelectionService().HasSelectionKind(EditorSelectionKind::HierarchyNode);
}
void EditorSceneRuntime::RevalidateSelection() {
const GameObject* gameObject = GetSelectedGameObject();
if (gameObject == nullptr) {
return;
}
SelectionService().SetHierarchySelection(
MakeEditorGameObjectItemId(gameObject->GetID()),
ResolveGameObjectDisplayName(*gameObject));
}
bool EditorSceneRuntime::HasValidSelection() const {
return GetSelectedGameObject() != nullptr;
}
EditorSceneComponentDescriptor EditorSceneRuntime::ResolveSelectedComponentDescriptor(
std::string_view componentId) const {
std::string typeName = {};
std::size_t ordinal = 0u;
if (!ParseEditorComponentId(componentId, typeName, ordinal)) {
return {};
}
const GameObject* gameObject = GetSelectedGameObject();
if (gameObject == nullptr) {
return {};
}
std::size_t currentOrdinal = 0u;
for (const Component* component : gameObject->GetComponents<Component>()) {
if (component == nullptr || component->GetName() != typeName) {
continue;
}
if (currentOrdinal == ordinal) {
return BuildComponentDescriptor(*component, currentOrdinal);
}
++currentOrdinal;
}
return {};
}
bool EditorSceneRuntime::SelectFirstAvailableGameObject() {
Scene* scene = GetActiveScene();
if (scene == nullptr) {
if (HasHierarchySelection()) {
ClearSelection();
}
return false;
}
for (GameObject* root : scene->GetRootGameObjects()) {
if (root == nullptr) {
continue;
}
return SetSelection(root->GetID());
}
if (HasHierarchySelection()) {
ClearSelection();
}
return false;
}
void EditorSceneRuntime::ResetTransformEditHistory() {
m_transformUndoStack.clear();
m_transformRedoStack.clear();
}
void EditorSceneRuntime::ResetToolInteractionTransientState() {
m_toolState.hoveredHandle = SceneToolHandle::None;
m_toolState.activeHandle = SceneToolHandle::None;
ClearToolInteractionLock();
m_toolState.dragState = {};
}
void EditorSceneRuntime::ClearInvalidToolInteractionState() {
if (!HasSceneSelection()) {
ResetToolInteractionTransientState();
return;
}
if (!m_toolState.dragState.active) {
return;
}
const SceneTransformSnapshot snapshot = m_toolState.dragState.initialTransform;
Scene* scene = GetActiveScene();
if (scene == nullptr ||
!snapshot.IsValid() ||
scene->FindByID(snapshot.targetId) == nullptr) {
ResetToolInteractionTransientState();
}
}
} // namespace XCEngine::UI::Editor::App