Files
XCEngine/new_editor/app/Rendering/Native/NativeRendererTextures.cpp

118 lines
3.4 KiB
C++

#include "NativeRendererInternal.h"
#include <filesystem>
#include <memory>
namespace XCEngine::UI::Editor::Host {
using namespace NativeRendererInternal;
bool NativeRenderer::LoadTextureFromFile(
const std::filesystem::path& path,
::XCEngine::UI::UITextureHandle& outTexture,
std::string& outError) {
outError.clear();
ReleaseTexture(outTexture);
auto texture = std::make_unique<NativeTextureResource>();
if (!DecodeTextureFile(path, *texture, outError)) {
outTexture = {};
return false;
}
outTexture.nativeHandle = reinterpret_cast<std::uintptr_t>(texture.get());
outTexture.width = texture->width;
outTexture.height = texture->height;
outTexture.kind = ::XCEngine::UI::UITextureHandleKind::DescriptorHandle;
m_liveTextures.insert(texture.get());
texture.release();
return true;
}
bool NativeRenderer::LoadTextureFromMemory(
const std::uint8_t* data,
std::size_t size,
::XCEngine::UI::UITextureHandle& outTexture,
std::string& outError) {
outError.clear();
ReleaseTexture(outTexture);
auto texture = std::make_unique<NativeTextureResource>();
if (!DecodeTextureMemory(data, size, *texture, outError)) {
outTexture = {};
return false;
}
outTexture.nativeHandle = reinterpret_cast<std::uintptr_t>(texture.get());
outTexture.width = texture->width;
outTexture.height = texture->height;
outTexture.kind = ::XCEngine::UI::UITextureHandleKind::DescriptorHandle;
m_liveTextures.insert(texture.get());
texture.release();
return true;
}
void NativeRenderer::ReleaseTexture(::XCEngine::UI::UITextureHandle& texture) {
if (!texture.IsValid()) {
texture = {};
return;
}
auto* resource = reinterpret_cast<NativeTextureResource*>(texture.nativeHandle);
if (resource != nullptr) {
const auto found = m_liveTextures.find(resource);
if (found != m_liveTextures.end()) {
m_liveTextures.erase(found);
delete resource;
}
}
texture = {};
}
bool NativeRenderer::ResolveTextureBitmap(
ID2D1RenderTarget& renderTarget,
NativeTextureResource& texture,
Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) {
outBitmap.Reset();
if (texture.width == 0u || texture.height == 0u || texture.pixels.empty()) {
return false;
}
if (texture.cachedBitmap && texture.cachedTarget == &renderTarget) {
outBitmap = texture.cachedBitmap;
return true;
}
Microsoft::WRL::ComPtr<ID2D1Bitmap> bitmap;
const D2D1_BITMAP_PROPERTIES properties = D2D1::BitmapProperties(
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
kBaseDpi,
kBaseDpi);
const HRESULT hr = renderTarget.CreateBitmap(
D2D1::SizeU(texture.width, texture.height),
texture.pixels.data(),
texture.width * 4u,
&properties,
bitmap.ReleaseAndGetAddressOf());
if (FAILED(hr) || !bitmap) {
return false;
}
if (&renderTarget == m_renderTarget.Get()) {
texture.cachedBitmap = bitmap;
texture.cachedTarget = &renderTarget;
}
outBitmap = std::move(bitmap);
return true;
}
bool NativeRenderer::ResolveInteropBitmap(
const ::XCEngine::UI::UITextureHandle& texture,
Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) const {
return m_windowInterop.ResolveInteropBitmap(texture, outBitmap);
}
} // namespace XCEngine::UI::Editor::Host