Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
1.1 KiB
1.1 KiB
TaskGroup::Cancel
void Cancel()
注意: 此方法为部分实现,存在已知问题。
取消任务组中所有尚未执行的任务。正在执行的任务将不受影响。
参数: 无
返回: 无
复杂度: O(n)
当前状态: 此方法会调用各任务的 OnCancel() 回调,但不会减少 m_pendingCount 计数器。因此调用 Wait() 会导致永久阻塞。建议在 Cancel() 后使用 IsComplete() 轮询或使用带超时的 WaitFor()。
示例:
TaskGroup* group = TaskSystem::Get().CreateTaskGroup();
for (int i = 0; i < 100; ++i) {
group->AddTask([i]() {
if (ShouldCancel()) {
return; // 检查取消状态
}
ProcessLongTask(i);
});
}
// 如果用户点击取消按钮
if (userClickedCancel) {
group->Cancel();
printf("Tasks canceled. Progress: %.1f%%\n", group->GetProgress() * 100.0f);
}
// 注意:Cancel() 后 Wait() 会永久阻塞,应使用 WaitFor()
group->WaitFor(std::chrono::seconds(1));
相关文档
- TaskGroup 总览 - 返回类总览