Files
XCEngine/docs/api/rhi/d3d12/texture/texture.md
ssdfasd b46d450429 Fix RHI documentation discrepancies
Fixed the following issues:
- command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md
- fence.md: Wait linked to threading/task-group instead of local wait.md
- factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them
- opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type)
- d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system
- d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs
- d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system
- opengl/command-list/command-list.md: Shutdown linked to threading/task-system
- opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md

All links validated with fix_links.py - no broken references remaining.
2026-03-19 01:23:10 +08:00

34 lines
1.4 KiB
Markdown

# D3D12Texture
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`
## 方法列表
| 方法 | 文档 |
|------|------|
| `InitializeFromExisting` | [详细文档](../buffer/initialize-from-existing.md) |
| `InitializeFromData` | [详细文档](initialize-from-data.md) |
| `InitializeDepthStencil` | [详细文档](initialize-depth-stencil.md) |
| `Shutdown` | [详细文档](../../texture/shutdown.md) |
| `GetResource` | [详细文档](../buffer/get-resource.md) |
| `GetDesc` | [详细文档](../buffer/get-desc.md) |
| `GetWidth` | [详细文档](../../texture/get-width.md) |
| `GetHeight` | [详细文档](../../texture/get-height.md) |
| `GetDepth` | [详细文档](../../texture/get-depth.md) |
| `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) |
| `GetArraySize` | [详细文档](get-array-size.md) |
| `GetGPUAddress` | [详细文档](../buffer/get-gpu-address.md) |
| `GetSize` | [详细文档](../../buffer/get-size.md) |
| `GetName` / `SetName` | [详细文档](../../buffer/get-name.md) |
| `GetFormat` | [详细文档](../../texture/get-format.md) |
| `GetTextureType` | [详细文档](../../texture/get-texture-type.md) |
| `GetState` / `SetState` | [详细文档](../../buffer/get-state.md) |
| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
## 相关文档
- [D3D12 后端总览](../overview.md)
- [RHITexture](../../texture/texture.md) - 抽象纹理接口