Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
# D3D12Texture
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `InitializeFromExisting` | [详细文档](../buffer/initialize-from-existing.md) |
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| `InitializeFromData` | [详细文档](initialize-from-data.md) |
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| `InitializeDepthStencil` | [详细文档](initialize-depth-stencil.md) |
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| `Shutdown` | [详细文档](../../texture/shutdown.md) |
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| `GetResource` | [详细文档](../buffer/get-resource.md) |
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| `GetDesc` | [详细文档](../buffer/get-desc.md) |
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| `GetWidth` | [详细文档](../../texture/get-width.md) |
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| `GetHeight` | [详细文档](../../texture/get-height.md) |
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| `GetDepth` | [详细文档](../../texture/get-depth.md) |
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| `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) |
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| `GetArraySize` | [详细文档](get-array-size.md) |
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| `GetGPUAddress` | [详细文档](../buffer/get-gpu-address.md) |
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| `GetSize` | [详细文档](../../buffer/get-size.md) |
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| `GetName` / `SetName` | [详细文档](../../buffer/get-name.md) |
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| `GetFormat` | [详细文档](../../texture/get-format.md) |
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| `GetTextureType` | [详细文档](../../texture/get-texture-type.md) |
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| `GetState` / `SetState` | [详细文档](../../buffer/get-state.md) |
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| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
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## 相关文档
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- [D3D12 后端总览](../overview.md)
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- [RHITexture](../../texture/texture.md) - 抽象纹理接口
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