- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# D3D12SwapChain
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 交换链的 D3D12 实现,继承自 `RHISwapChain`。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `Initialize` (from factory) | [详细文档](../../../threading/task-system/initialize.md) |
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| `Initialize` (from swapchain) | [详细文档](initialize-from-swapchain.md) |
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| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
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| `GetCurrentBackBufferIndex` | [详细文档](get-current-back-buffer-index.md) |
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| `GetCurrentBackBuffer` | [详细文档](get-current-back-buffer.md) |
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| `GetBackBuffer` | [详细文档](get-back-buffer.md) |
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| `Present` | [详细文档](present.md) |
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| `Resize` | [详细文档](../../../containers/array/resize.md) |
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| `SetFullscreen` | [详细文档](set-fullscreen.md) |
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| `IsFullscreen` | [详细文档](is-fullscreen.md) |
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| `ShouldClose` | [详细文档](should-close.md) |
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| `SetShouldClose` | [详细文档](set-should-close.md) |
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| `PollEvents` | [详细文档](poll-events.md) |
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| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
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| `GetSwapChain` | [详细文档](get-swap-chain.md) |
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## 相关文档
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- [D3D12 后端总览](../overview.md)
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- [RHISwapChain](../../swap-chain/swap-chain.md) - 抽象交换链接口
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