Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
28 lines
601 B
Markdown
28 lines
601 B
Markdown
# TextureImportSettings::SetMaxAnisotropy / GetMaxAnisotropy
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```cpp
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void SetMaxAnisotropy(Core::uint32 anisotropy);
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Core::uint32 GetMaxAnisotropy() const;
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```
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设置或获取最大各向异性过滤级别。
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**参数:**
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- `anisotropy` - 各向异性级别(通常为 1, 2, 4, 8, 16)
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**返回:** `Core::uint32` / `void`
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**线程安全:** ✅
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**示例:**
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```cpp
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TextureImportSettings settings;
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settings.SetMaxAnisotropy(16);
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Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16
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```
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## 相关文档
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- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
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