Files
XCEngine/docs/api/resources/texture-import-settings/setmaxanisotropy.md
ssdfasd 1f129ed20f docs: fix README.md project structure to match actual codebase
Engine modules:
- Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h
- Components: add AudioSourceComponent.h and AudioListenerComponent.h
- Math: remove non-existent OBB.h
- Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h
- Threading: add TaskSystemConfig.h
- RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h)

Backend fixes:
- OpenGL: add OpenGLScreenshot.h
- D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
2026-03-22 14:18:48 +08:00

28 lines
601 B
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# TextureImportSettings::SetMaxAnisotropy / GetMaxAnisotropy
```cpp
void SetMaxAnisotropy(Core::uint32 anisotropy);
Core::uint32 GetMaxAnisotropy() const;
```
设置或获取最大各向异性过滤级别。
**参数:**
- `anisotropy` - 各向异性级别(通常为 1, 2, 4, 8, 16
**返回:** `Core::uint32` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetMaxAnisotropy(16);
Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览