Files
XCEngine/docs/api/resources/texture-import-settings/setmaxanisotropy.md
ssdfasd 1f129ed20f docs: fix README.md project structure to match actual codebase
Engine modules:
- Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h
- Components: add AudioSourceComponent.h and AudioListenerComponent.h
- Math: remove non-existent OBB.h
- Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h
- Threading: add TaskSystemConfig.h
- RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h)

Backend fixes:
- OpenGL: add OpenGLScreenshot.h
- D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
2026-03-22 14:18:48 +08:00

601 B
Raw Blame History

TextureImportSettings::SetMaxAnisotropy / GetMaxAnisotropy

void SetMaxAnisotropy(Core::uint32 anisotropy);
Core::uint32 GetMaxAnisotropy() const;

设置或获取最大各向异性过滤级别。

参数:

  • anisotropy - 各向异性级别(通常为 1, 2, 4, 8, 16

返回: Core::uint32 / void

线程安全:

示例:

TextureImportSettings settings;
settings.SetMaxAnisotropy(16);
Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16

相关文档