Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
564 B
564 B
TextureImportSettings::SaveToJSON
Containers::String SaveToJSON() const override;
将当前设置序列化为 JSON 字符串。
返回: Containers::String - JSON 格式的设置字符串
注意: 当前为 stub 实现,始终返回空字符串。
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetSRGB(true);
Containers::String json = settings.SaveToJSON();
// 当前实现返回空字符串
相关文档
- TextureImportSettings 总览 - 返回类总览