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XCEngine/engine/assets/builtin/shaders/shadow-caster/shadow-caster.shader

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Shader "Builtin Shadow Caster"
{
SubShader
{
Pass
{
Name "ShadowCaster"
Tags { "LightMode" = "ShadowCaster" }
Resources
{
PerObjectConstants (ConstantBuffer, 0, 0) [Semantic(PerObject)]
}
HLSLPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
#pragma backend D3D12 HLSL "shadow-caster.vs.hlsl" "shadow-caster.ps.hlsl" vs_5_0 ps_5_0
#pragma backend OpenGL GLSL "shadow-caster.vert.glsl" "shadow-caster.frag.glsl"
#pragma backend Vulkan GLSL "shadow-caster.vert.vk.glsl" "shadow-caster.frag.vk.glsl"
ENDHLSL
}
}
}