22 lines
832 B
Markdown
22 lines
832 B
Markdown
# Nahida Unity Reference Snapshot
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This directory stores the Unity-side raw reference files that describe how the original Nahida sample is assembled.
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Why it lives under `docs/reference/` instead of `project/Assets/`:
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- The engine asset pipeline imports `.mat` as engine-native materials.
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- The engine asset pipeline imports `.shader` as engine-native shaders.
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- These files are Unity formats, not engine-native formats.
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- Keeping them out of `project/Assets` avoids false imports and noisy asset errors.
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What is kept here:
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- Unity materials
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- Unity shader and HLSL files
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- Unity runtime helper scripts
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- Unity sample scene
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- Unity URP settings assets
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The engine-native migration target remains:
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- `project/Assets/Characters/Nahida/`
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Use this folder as semantic reference only while rebuilding the runtime path inside XCEngine.
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