- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
20 lines
467 B
Markdown
20 lines
467 B
Markdown
# GameObject::SetParent
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设置父游戏对象。
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```cpp
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void SetParent(GameObject* parent);
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void SetParent(GameObject* parent, bool worldPositionStays);
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```
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将当前 GameObject 的父对象设置为指定对象。
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**参数:**
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- `parent` - 新的父对象,nullptr 表示成为根对象
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- `worldPositionStays` - true 保持世界坐标不变,false 保持本地坐标不变
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [GetParent](get-parent.md)
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