- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
# D3D12Texture
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
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| `InitializeFromExisting` | [详细文档](../buffer/initialize-from-existing.md) |
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| `InitializeFromData` | [详细文档](initialize-from-data.md) |
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| `InitializeDepthStencil` | [详细文档](initialize-depth-stencil.md) |
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| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
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| `GetResource` | [详细文档](../buffer/get-resource.md) |
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| `GetDesc` | [详细文档](../buffer/get-desc.md) |
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| `GetWidth` | [详细文档](../../texture/get-width.md) |
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| `GetHeight` | [详细文档](../../texture/get-height.md) |
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| `GetDepth` | [详细文档](../../texture/get-depth.md) |
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| `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) |
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| `GetArraySize` | [详细文档](get-array-size.md) |
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| `GetGPUAddress` | [详细文档](../buffer/get-gpu-address.md) |
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| `GetSize` | [详细文档](../../buffer/get-size.md) |
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| `GetName` / `SetName` | [详细文档](../../buffer/get-name.md) |
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| `GetFormat` | [详细文档](../../texture/get-format.md) |
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| `GetTextureType` | [详细文档](../../texture/get-texture-type.md) |
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| `GetState` / `SetState` | [详细文档](../../buffer/get-state.md) |
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| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
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## 相关文档
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- [D3D12 后端总览](../overview.md)
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- [RHITexture](../../texture/texture.md) - 抽象纹理接口
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