Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
908 B
908 B
TaskGroup::GetProgress
float GetProgress() const
注意: 此方法当前为空实现/桩代码。
获取任务组的完成进度。
参数: 无
返回: float - 始终返回 0.0f(任务组为空时返回 1.0f)
复杂度: O(1)
当前状态: 此方法为空实现,始终返回 0.0f,因为 m_completedCount 未被更新。
示例:
TaskGroup* group = TaskSystem::Get().CreateTaskGroup();
for (int i = 0; i < 1000; ++i) {
group->AddTask([i]() { ProcessItem(i); });
}
// 显示进度(注意:当前实现始终返回 0.0f)
while (!group->IsComplete()) {
float progress = group->GetProgress();
printf("\rProgress: %.1f%%", progress * 100.0f);
Thread::Sleep(100);
}
printf("\n");
相关文档
- TaskGroup 总览 - 返回类总览
- IsComplete - 检查是否完成