- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
86 lines
2.4 KiB
Markdown
86 lines
2.4 KiB
Markdown
# RHIDevice
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**描述**: RHI 渲染设备抽象接口,代表一个图形设备实例。
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## 概述
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`RHIDevice` 是 RHI 模块的核心接口之一,负责创建和管理所有 GPU 资源。每个 RHI 后端(D3D12、OpenGL 等)都需要实现此接口。
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## 公共方法
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](initialize.md) |
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| `Shutdown` | [详细文档](shutdown.md) |
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### 资源创建
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| 方法 | 文档 |
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|------|------|
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| `CreateBuffer` | [详细文档](create-buffer.md) |
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| `CreateTexture` | [详细文档](create-texture.md) |
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| `CreateSwapChain` | [详细文档](create-swap-chain.md) |
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| `CreateCommandList` | [详细文档](create-command-list.md) |
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| `CreateCommandQueue` | [详细文档](create-command-queue.md) |
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| `CompileShader` | [详细文档](compile-shader.md) |
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| `CreatePipelineState` | [详细文档](create-pipeline-state.md) |
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| `CreateFence` | [详细文档](create-fence.md) |
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| `CreateSampler` | [详细文档](create-sampler.md) |
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### 设备信息
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| 方法 | 文档 |
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|------|------|
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| `GetCapabilities` | [详细文档](get-capabilities.md) |
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| `GetDeviceInfo` | [详细文档](get-device-info.md) |
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| `GetNativeDevice` | [详细文档](get-native-device.md) |
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## 使用示例
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```cpp
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// 创建 D3D12 设备
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RHI::RHIDevice* device = RHI::RHIFactory::CreateRHIDevice(RHI::RHIType::D3D12);
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// 配置设备描述
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RHI::RHIDeviceDesc desc;
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desc.windowHandle = hwnd;
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desc.width = 1280;
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desc.height = 720;
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desc.appName = L"MyApp";
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desc.enableDebugLayer = true;
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// 初始化设备
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if (device->Initialize(desc)) {
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const RHI::RHICapabilities& caps = device->GetCapabilities();
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if (caps.bSupportsRayTracing) {
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// 设备支持光线追踪
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}
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const RHI::RHIDeviceInfo& info = device->GetDeviceInfo();
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printf("GPU: %ls\n", info.description.c_str());
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// 创建资源
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RHI::BufferDesc bufferDesc;
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bufferDesc.size = 1024;
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bufferDesc.bufferType = (uint32_t)RHI::BufferType::Vertex;
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RHI::RHIBuffer* buffer = device->CreateBuffer(bufferDesc);
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device->Shutdown();
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}
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delete device;
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```
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## 相关文档
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- [../../rhi.md](../rhi.md) - RHI 模块总览
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- [RHIFactory](../factory/factory.md) - 设备工厂
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- [RHICapabilities](../capabilities/capabilities.md) - 设备能力
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- [RHITypes](../types/types.md) - 设备描述结构体
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