Files
XCEngine/docs/api/math/quaternion/normalized.md
ssdfasd 7e4c48d4f9 docs: Document stub/not-implemented methods in resources module
Fixed discrepancies between source code and documentation:
- AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub
- ResourceManager: Document UnloadUnused() and ReloadResource() are stubs
- ResourceCache: Document OnZeroRefCount() and Flush() are stubs
- ResourceDependencyGraph: Document TopologicalSort() returns empty (stub)
- ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub
- FileArchive: Document Enumerate() is stub
- ResourcePackageBuilder: Document AddDirectory() is stub
- ImportSettings: Document LoadFromJSON/SaveToJSON are stubs
- TextureImportSettings/MeshImportSettings: Document JSON methods are stubs
- TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr
- AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers
- ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs
- MaterialLoader: Document ParseMaterialData() is stub
- Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false
- Mesh: Document MeshLoader::Load() is example only
- IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
2026-03-19 01:16:12 +08:00

638 B

Quaternion::Normalized / Normalize

实例方法

Quaternion Normalized() const

返回当前四元数的归一化副本(不修改原四元数)。

返回: Quaternion - 归一化后的四元数副本

复杂度: O(1)

示例:

Quaternion unit = quat.Normalized();  // quat 保持不变

静态方法

static Quaternion Normalize(const Quaternion& q)

归一化四元数。

参数:

  • q - 要归一化的四元数

返回: Quaternion - 归一化后的四元数

复杂度: O(1)

示例:

Quaternion unit = Quaternion::Normalize(quat);