- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
36 lines
772 B
Markdown
36 lines
772 B
Markdown
# TransformDirection
|
|
|
|
Transform a direction from local space to world space.
|
|
|
|
## Syntax
|
|
|
|
```cpp
|
|
Math::Vector3 TransformDirection(const Math::Vector3& direction) const;
|
|
```
|
|
|
|
## Parameters
|
|
|
|
- `direction` - The local space direction to transform.
|
|
|
|
## Returns
|
|
|
|
Returns the transformed direction in world space.
|
|
|
|
## Remarks
|
|
|
|
Transforms a direction from local space to world space. Unlike `TransformPoint`, this does not consider translation. Only rotation and scale are applied.
|
|
|
|
## See Also
|
|
|
|
- [InverseTransformDirection](inverse-transform-direction)
|
|
- [TransformPoint](transform-point)
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
void Example(TransformComponent* transform) {
|
|
Math::Vector3 localDir(1.0f, 0.0f, 0.0f);
|
|
Math::Vector3 worldDir = transform->TransformDirection(localDir);
|
|
}
|
|
```
|