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XCEngine/engine/third_party/physx/source/simulationcontroller/src/ScShapeSimBase.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
#ifndef SC_SHAPESIM_BASE_H
#define SC_SHAPESIM_BASE_H
#include "ScElementSim.h"
#include "ScShapeCore.h"
#include "ScRigidSim.h"
namespace physx
{
namespace Sc
{
PX_FORCE_INLINE PxU32 isBroadPhase(PxShapeFlags flags) { return PxU32(flags) & PxU32(PxShapeFlag::eTRIGGER_SHAPE | PxShapeFlag::eSIMULATION_SHAPE); }
class ShapeCore;
class ShapeSimBase : public ElementSim
{
PX_NOCOPY(ShapeSimBase)
public:
ShapeSimBase(ActorSim& owner, const ShapeCore* core) :
ElementSim (owner),
mSqBoundsId (PX_INVALID_U32),
mPrunerIndex(PX_INVALID_U32)
{ setCore(core); }
~ShapeSimBase() { }
PX_FORCE_INLINE void setCore(const ShapeCore* core);
PX_FORCE_INLINE const ShapeCore& getCore() const;
PX_FORCE_INLINE bool isPxsCoreValid() const { return mShapeCore != NULL; }
PX_INLINE PxGeometryType::Enum getGeometryType() const { return getCore().getGeometryType(); }
// This is just for getting a reference for the user, so we cast away const-ness
PX_INLINE PxShape* getPxShape() const { return const_cast<PxShape*>(getCore().getPxShape()); }
PX_FORCE_INLINE PxReal getRestOffset() const { return getCore().getRestOffset(); }
PX_FORCE_INLINE PxReal getTorsionalPatchRadius() const { return getCore().getTorsionalPatchRadius(); }
PX_FORCE_INLINE PxReal getMinTorsionalPatchRadius() const { return getCore().getMinTorsionalPatchRadius(); }
PX_FORCE_INLINE PxU32 getFlags() const { return getCore().getFlags(); }
PX_FORCE_INLINE PxReal getContactOffset() const { return getCore().getContactOffset(); }
PX_FORCE_INLINE PxU32 getTransformCacheID() const { return getElementID(); }
PX_FORCE_INLINE PxU32 getSqBoundsId() const { return mSqBoundsId; }
PX_FORCE_INLINE void setSqBoundsId(PxU32 id) { mSqBoundsId = id; }
PX_FORCE_INLINE PxU32 getSqPrunerIndex() const { return mPrunerIndex; }
PX_FORCE_INLINE void setSqPrunerIndex(PxU32 index) { mPrunerIndex = index; }
PX_FORCE_INLINE PxsShapeCore* getPxsShapeCore() { return mShapeCore; }
void onFilterDataChange();
void onRestOffsetChange();
void onFlagChange(PxShapeFlags oldFlags);
void onResetFiltering();
void onVolumeOrTransformChange();
void onContactOffsetChange();
void markBoundsForUpdate();
void reinsertBroadPhase();
void removeFromBroadPhase(bool wakeOnLostTouch);
void getAbsPoseAligned(PxTransform* PX_RESTRICT globalPose) const;
PxNodeIndex getActorNodeIndex() const;
PX_FORCE_INLINE RigidSim& getRbSim() const { return static_cast<RigidSim&>(getActor()); }
BodySim* getBodySim() const;
PxsRigidCore& getPxsRigidCore() const;
void createSqBounds();
void destroySqBounds();
void updateCached(PxU32 transformCacheFlags, PxBitMapPinned* shapeChangedMap);
void updateCached(PxsTransformCache& transformCache, Bp::BoundsArray& boundsArray);
void updateBPGroup();
protected:
PX_FORCE_INLINE void internalAddToBroadPhase();
PX_FORCE_INLINE bool internalRemoveFromBroadPhase(bool wakeOnLostTouch = true);
void initSubsystemsDependingOnElementID(PxU32 indexFrom);
PxsShapeCore* mShapeCore;
PxU32 mSqBoundsId;
PxU32 mPrunerIndex;
};
PX_FORCE_INLINE void ShapeSimBase::setCore(const ShapeCore* core)
{
mShapeCore = core ? const_cast<PxsShapeCore*>(&core->getCore()) : NULL;
}
PX_FORCE_INLINE const ShapeCore& ShapeSimBase::getCore() const
{
return Sc::ShapeCore::getCore(*mShapeCore);
}
} // namespace Sc
}
#endif