// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. #ifndef SC_SHAPESIM_BASE_H #define SC_SHAPESIM_BASE_H #include "ScElementSim.h" #include "ScShapeCore.h" #include "ScRigidSim.h" namespace physx { namespace Sc { PX_FORCE_INLINE PxU32 isBroadPhase(PxShapeFlags flags) { return PxU32(flags) & PxU32(PxShapeFlag::eTRIGGER_SHAPE | PxShapeFlag::eSIMULATION_SHAPE); } class ShapeCore; class ShapeSimBase : public ElementSim { PX_NOCOPY(ShapeSimBase) public: ShapeSimBase(ActorSim& owner, const ShapeCore* core) : ElementSim (owner), mSqBoundsId (PX_INVALID_U32), mPrunerIndex(PX_INVALID_U32) { setCore(core); } ~ShapeSimBase() { } PX_FORCE_INLINE void setCore(const ShapeCore* core); PX_FORCE_INLINE const ShapeCore& getCore() const; PX_FORCE_INLINE bool isPxsCoreValid() const { return mShapeCore != NULL; } PX_INLINE PxGeometryType::Enum getGeometryType() const { return getCore().getGeometryType(); } // This is just for getting a reference for the user, so we cast away const-ness PX_INLINE PxShape* getPxShape() const { return const_cast(getCore().getPxShape()); } PX_FORCE_INLINE PxReal getRestOffset() const { return getCore().getRestOffset(); } PX_FORCE_INLINE PxReal getTorsionalPatchRadius() const { return getCore().getTorsionalPatchRadius(); } PX_FORCE_INLINE PxReal getMinTorsionalPatchRadius() const { return getCore().getMinTorsionalPatchRadius(); } PX_FORCE_INLINE PxU32 getFlags() const { return getCore().getFlags(); } PX_FORCE_INLINE PxReal getContactOffset() const { return getCore().getContactOffset(); } PX_FORCE_INLINE PxU32 getTransformCacheID() const { return getElementID(); } PX_FORCE_INLINE PxU32 getSqBoundsId() const { return mSqBoundsId; } PX_FORCE_INLINE void setSqBoundsId(PxU32 id) { mSqBoundsId = id; } PX_FORCE_INLINE PxU32 getSqPrunerIndex() const { return mPrunerIndex; } PX_FORCE_INLINE void setSqPrunerIndex(PxU32 index) { mPrunerIndex = index; } PX_FORCE_INLINE PxsShapeCore* getPxsShapeCore() { return mShapeCore; } void onFilterDataChange(); void onRestOffsetChange(); void onFlagChange(PxShapeFlags oldFlags); void onResetFiltering(); void onVolumeOrTransformChange(); void onContactOffsetChange(); void markBoundsForUpdate(); void reinsertBroadPhase(); void removeFromBroadPhase(bool wakeOnLostTouch); void getAbsPoseAligned(PxTransform* PX_RESTRICT globalPose) const; PxNodeIndex getActorNodeIndex() const; PX_FORCE_INLINE RigidSim& getRbSim() const { return static_cast(getActor()); } BodySim* getBodySim() const; PxsRigidCore& getPxsRigidCore() const; void createSqBounds(); void destroySqBounds(); void updateCached(PxU32 transformCacheFlags, PxBitMapPinned* shapeChangedMap); void updateCached(PxsTransformCache& transformCache, Bp::BoundsArray& boundsArray); void updateBPGroup(); protected: PX_FORCE_INLINE void internalAddToBroadPhase(); PX_FORCE_INLINE bool internalRemoveFromBroadPhase(bool wakeOnLostTouch = true); void initSubsystemsDependingOnElementID(PxU32 indexFrom); PxsShapeCore* mShapeCore; PxU32 mSqBoundsId; PxU32 mPrunerIndex; }; PX_FORCE_INLINE void ShapeSimBase::setCore(const ShapeCore* core) { mShapeCore = core ? const_cast(&core->getCore()) : NULL; } PX_FORCE_INLINE const ShapeCore& ShapeSimBase::getCore() const { return Sc::ShapeCore::getCore(*mShapeCore); } } // namespace Sc } #endif