Files
XCEngine/new_editor/app/Rendering/Native/NativeRendererRendering.cpp

151 lines
5.5 KiB
C++

#include "NativeRendererSupport.h"
namespace XCEngine::UI::Editor::Host {
using namespace NativeRendererSupport;
bool NativeRenderer::Render(const ::XCEngine::UI::UIDrawData& drawData) {
if (!EnsureRenderTarget()) {
if (m_lastRenderError.empty()) {
m_lastRenderError = "EnsureRenderTarget failed.";
}
return false;
}
const bool rendered = RenderToTarget(*m_renderTarget.Get(), *m_solidBrush.Get(), drawData);
const HRESULT hr = m_renderTarget->EndDraw();
if (hr == D2DERR_RECREATE_TARGET) {
m_lastRenderError = HrToString("ID2D1HwndRenderTarget::EndDraw", hr);
DiscardRenderTarget();
return false;
}
if (!rendered || FAILED(hr)) {
m_lastRenderError = HrToString("ID2D1HwndRenderTarget::EndDraw", hr);
return false;
}
m_lastRenderError.clear();
return true;
}
bool NativeRenderer::RenderToWindowRenderer(const ::XCEngine::UI::UIDrawData& drawData) {
if (!EnsureWindowRendererInterop()) {
if (m_lastRenderError.empty()) {
m_lastRenderError = "Window renderer interop is not available.";
}
return false;
}
if (!m_windowInterop.HasBackBufferTargets() &&
!m_windowInterop.RebuildBackBufferTargets()) {
if (m_lastRenderError.empty()) {
m_lastRenderError = "Window renderer back buffer interop targets are unavailable.";
}
return false;
}
ID3D11On12Device* d3d11On12Device = m_windowInterop.GetD3D11On12Device();
ID3D11DeviceContext* d3d11DeviceContext = m_windowInterop.GetD3D11DeviceContext();
ID2D1DeviceContext* d2dDeviceContext = m_windowInterop.GetD2DDeviceContext();
ID2D1SolidColorBrush* interopBrush = m_windowInterop.GetInteropBrush();
if (d3d11On12Device == nullptr ||
d3d11DeviceContext == nullptr ||
d2dDeviceContext == nullptr ||
interopBrush == nullptr) {
m_lastRenderError = "Window renderer interop resources are incomplete.";
return false;
}
const std::uint32_t backBufferIndex = m_windowInterop.GetCurrentBackBufferIndex();
if (m_windowInterop.GetWrappedBackBufferResource(backBufferIndex) == nullptr ||
m_windowInterop.GetBackBufferTargetBitmap(backBufferIndex) == nullptr) {
m_lastRenderError = "Back buffer interop target index is out of range.";
return false;
}
if (!m_windowRenderer->PreparePresentSurface()) {
m_lastRenderError = "Failed to prepare the D3D12 present surface: " +
m_windowRenderer->GetLastError();
return false;
}
if (!m_windowRenderer->SubmitFrame(false)) {
m_lastRenderError = "Failed to submit the D3D12 frame before UI composition.";
return false;
}
if (!m_windowInterop.PrepareSourceTextures(drawData)) {
ID3D11Resource* backBufferResource =
m_windowInterop.GetWrappedBackBufferResource(backBufferIndex);
if (backBufferResource != nullptr) {
d3d11On12Device->AcquireWrappedResources(&backBufferResource, 1u);
d3d11On12Device->ReleaseWrappedResources(&backBufferResource, 1u);
}
d3d11DeviceContext->Flush();
m_windowInterop.ClearSourceTextures();
const bool signaled = m_windowRenderer->SignalFrameCompletion();
ReleaseWindowRendererInterop();
if (!signaled) {
m_lastRenderError =
"Failed to signal D3D12 frame completion after interop preparation failed.";
}
return false;
}
std::vector<ID3D11Resource*> acquiredResources = {};
m_windowInterop.BuildAcquiredResources(backBufferIndex, acquiredResources);
if (acquiredResources.empty()) {
m_lastRenderError = "No wrapped interop resources were prepared for UI composition.";
return false;
}
d3d11On12Device->AcquireWrappedResources(
acquiredResources.data(),
static_cast<UINT>(acquiredResources.size()));
d2dDeviceContext->SetTarget(m_windowInterop.GetBackBufferTargetBitmap(backBufferIndex));
const bool rendered = RenderToTarget(*d2dDeviceContext, *interopBrush, drawData);
const HRESULT hr = d2dDeviceContext->EndDraw();
d3d11On12Device->ReleaseWrappedResources(
acquiredResources.data(),
static_cast<UINT>(acquiredResources.size()));
d3d11DeviceContext->Flush();
d2dDeviceContext->SetTarget(nullptr);
m_windowInterop.ClearSourceTextures();
if (!rendered || FAILED(hr)) {
m_lastRenderError = FAILED(hr)
? HrToString("ID2D1DeviceContext::EndDraw", hr)
: "RenderToTarget failed during D3D11On12 composition.";
const bool signaled = m_windowRenderer->SignalFrameCompletion();
if (hr == D2DERR_RECREATE_TARGET) {
ReleaseWindowRendererBackBufferTargets();
} else {
ReleaseWindowRendererInterop();
}
if (!signaled) {
m_lastRenderError =
"Failed to signal D3D12 frame completion after UI composition failed.";
}
return false;
}
if (!m_windowRenderer->SignalFrameCompletion()) {
m_lastRenderError = "Failed to signal D3D12 frame completion after UI composition.";
ReleaseWindowRendererInterop();
return false;
}
if (!m_windowRenderer->PresentFrame()) {
m_lastRenderError = "Failed to present the D3D12 swap chain.";
ReleaseWindowRendererInterop();
return false;
}
m_lastRenderError.clear();
return true;
}
} // namespace XCEngine::UI::Editor::Host