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XCEngine/docs/api/math/bounds/encapsulate.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
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- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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2026-03-26 02:41:00 +08:00

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# Bounds::Encapsulate
```cpp
void Encapsulate(const Vector3& point)
void Encapsulate(const Bounds& bounds)
```
扩展包围盒以包含指定的点或另一个 Bounds。调用后包围盒的 min/max 将被更新以确保目标被完全包含。
**参数:**
- `point` - 要包含的点
- `bounds` - 要包含的 Bounds
**返回:** `void`
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f));
bounds.Encapsulate(Vector3(10.0f, 0.0f, 0.0f));
// bounds now spans from (-1,-1,-1) to (10,1,1)
Bounds other(Vector3(5.0f, 5.0f, 5.0f), Vector3(1.0f, 1.0f, 1.0f));
bounds.Encapsulate(other);
// bounds now contains both original bounds and 'other'
```
## 相关文档
- [Bounds](bounds.md) - 返回类总览
- [Expand](expand.md) - 均匀扩展包围盒