- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
653 B
Markdown
32 lines
653 B
Markdown
# OnGameObjectCreated
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Event triggered when a GameObject is created in this scene.
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## Syntax
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```cpp
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Core::Event<GameObject*>& OnGameObjectCreated();
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```
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## Returns
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Returns a reference to the `Core::Event<GameObject*>` for this event.
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## Remarks
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Subscribe to this event to be notified when a GameObject is created in the scene. The event passes the newly created GameObject as a parameter.
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## See Also
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- [OnGameObjectDestroyed](on-game-object-destroyed)
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## Examples
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```cpp
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void Example(Scene* scene) {
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scene->OnGameObjectCreated().AddCallback([](GameObject* go) {
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XC_LOG_INFO("GameObject created: {}", go->GetName());
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});
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}
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```
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