- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
39 lines
919 B
Markdown
39 lines
919 B
Markdown
# RHIDevice::CreateTexture
|
|
|
|
```cpp
|
|
virtual RHITexture* CreateTexture(const TextureDesc& desc) = 0;
|
|
```
|
|
|
|
创建 GPU 纹理资源。
|
|
|
|
**参数:**
|
|
- `desc` - 纹理描述符,包含尺寸、格式、纹理类型等
|
|
|
|
**返回:** 新创建的纹理指针,失败返回 `nullptr`
|
|
|
|
**复杂度:** O(1)
|
|
|
|
**示例:**
|
|
|
|
```cpp
|
|
TextureDesc textureDesc;
|
|
textureDesc.width = 1024;
|
|
textureDesc.height = 1024;
|
|
textureDesc.depth = 1;
|
|
textureDesc.mipLevels = 1;
|
|
textureDesc.arraySize = 1;
|
|
textureDesc.format = (uint32_t)Format::R8G8B8A8_UNorm;
|
|
textureDesc.textureType = (uint32_t)TextureType::Texture2D;
|
|
textureDesc.sampleCount = 1;
|
|
textureDesc.sampleQuality = 0;
|
|
textureDesc.flags = 0;
|
|
|
|
RHITexture* texture = device->CreateTexture(textureDesc);
|
|
```
|
|
|
|
## 相关文档
|
|
|
|
- [RHIDevice 总览](device.md) - 返回类总览
|
|
- [RHITexture](../texture/texture.md) - 纹理类
|
|
- [TextureDesc](../types/types.md) - 纹理描述结构体
|