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XCEngine/docs/api/scene/scene/destroy-game-object.md
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# DestroyGameObject
Destroy a GameObject in this scene.
## Syntax
```cpp
void DestroyGameObject(GameObject* gameObject);
```
## Parameters
- `gameObject` - Pointer to the GameObject to destroy.
## Remarks
Destroys the specified GameObject and all its components. The GameObject will be destroyed at the end of the current frame.
## See Also
- [CreateGameObject](create-game-object)
## Examples
```cpp
void Example(Scene* scene, GameObject* enemy) {
scene->DestroyGameObject(enemy);
}
```