- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
30 lines
503 B
Markdown
30 lines
503 B
Markdown
# DestroyGameObject
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Destroy a GameObject in this scene.
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## Syntax
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```cpp
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void DestroyGameObject(GameObject* gameObject);
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```
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## Parameters
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- `gameObject` - Pointer to the GameObject to destroy.
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## Remarks
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Destroys the specified GameObject and all its components. The GameObject will be destroyed at the end of the current frame.
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## See Also
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- [CreateGameObject](create-game-object)
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## Examples
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```cpp
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void Example(Scene* scene, GameObject* enemy) {
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scene->DestroyGameObject(enemy);
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}
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```
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