Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
39 lines
895 B
Markdown
39 lines
895 B
Markdown
# Transform::ToMatrix
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```cpp
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Matrix4 ToMatrix() const;
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```
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将当前变换转换为 4x4 变换矩阵。该矩阵通过 `Matrix4x4::TRS` 函数,使用 position、rotation 和 scale 构造,包含平移、旋转和缩放的组合变换。
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**参数:** 无
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**返回:** `Matrix4` - 表示当前变换的 4x4 矩阵
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**线程安全:** ❌(无锁,非线程安全)
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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#include "XCEngine/Core/Math/Quaternion.h"
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using namespace XCEngine::Math;
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void ToMatrixExample() {
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Transform transform;
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transform.position = Vector3(1.0f, 2.0f, 3.0f);
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transform.rotation = Quaternion::Identity();
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transform.scale = Vector3(2.0f, 2.0f, 2.0f);
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Matrix4 matrix = transform.ToMatrix();
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}
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```
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## 相关文档
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- [Transform](transform.md) - 返回类总览
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