Files
XCEngine/docs/api/math/rect/setposition.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

929 B
Raw Blame History

Rect::SetPosition

设置矩形位置。

void SetPosition(float newX, float newY);
void SetPosition(const Vector2& position);

参数:

  • newX - 新的 x 坐标
  • newY - 新的 y 坐标
  • position - 新的位置Vector2 类型)

返回:

线程安全:

复杂度: O(1)

示例:

#include "XCEngine/Core/Math/Rect.h"
#include "XCEngine/Core/Math/Vector2.h"
#include <iostream>

using namespace XCEngine::Math;

int main() {
    Rect rect(0.0f, 0.0f, 100.0f, 50.0f);
    
    rect.SetPosition(10.0f, 20.0f);
    std::cout << "Position: (" << rect.x << ", " << rect.y << ")\n";
    
    rect.SetPosition(Vector2(50.0f, 60.0f));
    std::cout << "Position: (" << rect.x << ", " << rect.y << ")\n";
    
    return 0;
}

相关文档