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XCEngine/docs/api/math/ray/ray-constructor.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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Markdown

# Ray::Ray (构造函数)
```cpp
Ray(const Vector3& origin, const Vector3& direction)
```
从起点和方向构造射线。
**参数:**
- `origin` - 射线起点
- `direction` - 射线方向(构造时会被归一化)
**返回:**
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Ray.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Ray ray(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f));
// direction 已被归一化
```
## 相关文档
- [Ray 类总览](ray.md) - 返回类总览