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XCEngine/docs/api/math/matrix4/decompose.md
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# Matrix4x4::Decompose
```cpp
void Decompose(Vector3& translation, Quaternion& rotation, Vector3& scale) const
```
将变换矩阵分解为平移、旋转和缩放三个独立分量。
**参数:**
- `translation` - 输出参数,接收平移向量
- `rotation` - 输出参数,接收旋转四元数
- `scale` - 输出参数,接收缩放向量
**返回:** (无)
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
#include "XCEngine/Core/Math/Quaternion.h"
using namespace XCEngine::Math;
Matrix4 transform = Matrix4::TRS(
Vector3(1.0f, 2.0f, 3.0f),
Quaternion::FromEuler(45.0f, 0.0f, 0.0f),
Vector3(2.0f, 2.0f, 2.0f)
);
Vector3 translation;
Quaternion rotation;
Vector3 scale;
transform.Decompose(translation, rotation, scale);
// translation = (1.0f, 2.0f, 3.0f)
// rotation 表示 45 度 X 轴旋转
// scale = (2.0f, 2.0f, 2.0f)
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览
- [TRS](trs.md) - 组合变换矩阵
- [GetTranslation](get-translation.md) - 获取平移分量
- [GetRotation](get-rotation.md) - 获取旋转分量
- [GetScale](get-scale.md) - 获取缩放分量