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XCEngine/docs/api/math/box/intersects-ray.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
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- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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2026-03-26 02:41:00 +08:00

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# Box::Intersects (Ray)
```cpp
bool Intersects(const Ray& ray, float& t) const
```
检测盒体是否与射线相交。如果相交,通过 `t` 输出射线原点到交点的距离。
**参数:**
- `ray` - 要检测的射线
- `t` - 输出交点距离(如果返回 true
**返回:** `bool` - 相交返回 true否则返回 false
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Ray.h>
using namespace XCEngine::Math;
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Ray ray(Vector3(0.0f, 0.0f, -5.0f), Vector3(0.0f, 0.0f, 1.0f));
float t;
if (box.Intersects(ray, t)) {
Vector3 hitPoint = ray.GetPoint(t);
}
```
## 相关文档
- [Box 类总览](box.md) - 返回类总览
- [Ray::Intersects](../ray/ray.md) - 射线相交检测