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XCEngine/docs/api/math/box/intersects-box.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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# Box::Intersects (Box)
```cpp
bool Intersects(const Box& other) const
```
检测两个盒体是否相交。该方法使用 AABB 简化算法,通过比较两个盒体的最小点和最大点进行相交检测。
**注意:** 当前实现为 AABB 检测,未使用 `transform` 进行真正的 OBB-SAT 检测。
**参数:**
- `other` - 另一个盒体
**返回:** `bool` - 相交返回 true否则返回 false
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Box.h>
using namespace XCEngine::Math;
Box box1(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Box box2(Vector3(1.5f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
if (box1.Intersects(box2)) {
}
```
## 相关文档
- [Box 类总览](box.md) - 返回类总览