- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
34 lines
637 B
Markdown
34 lines
637 B
Markdown
# Find
|
|
|
|
Find a child transform by name.
|
|
|
|
## Syntax
|
|
|
|
```cpp
|
|
TransformComponent* Find(const std::string& name) const;
|
|
```
|
|
|
|
## Parameters
|
|
|
|
- `name` - The name of the child transform to find.
|
|
|
|
## Returns
|
|
|
|
Returns a pointer to the child transform with the specified name, or `nullptr` if not found. Only searches direct children, not the entire hierarchy.
|
|
|
|
## See Also
|
|
|
|
- [GetChild](get-child)
|
|
- [GetChildCount](get-child-count)
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
void Example(TransformComponent* transform) {
|
|
TransformComponent* child = transform->Find("Weapon");
|
|
if (child) {
|
|
XC_LOG_INFO("Found child: {}", child->GetName());
|
|
}
|
|
}
|
|
```
|