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XCEngine/docs/api/scene/scene-manager/set-active-scene.md
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# SetActiveScene
Set the currently active scene.
## Syntax
```cpp
void SetActiveScene(Scene* scene);
void SetActiveScene(const std::string& sceneName);
```
## Parameters
- `scene` - Pointer to the scene to set as active.
- `sceneName` - Name of the scene to set as active.
## Remarks
Sets which scene is currently active. The active scene is the one that receives updates.
## See Also
- [GetActiveScene](get-active-scene)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
manager.SetActiveScene("Level1");
}
```