- Rename constructor/destructor files to follow template spec: - ctor.md → constructor.md, dtor.md → destructor.md (audioclip) - texture_constructor.md → constructor.md, texture_destructor.md → destructor.md (texture) - material-loader-constructor.md → constructor.md, material-loader-destructor.md → destructor.md - Create missing constructor/destructor docs: - audio-loader: constructor.md, destructor.md - texture-loader: constructor.md, destructor.md - Fix broken links to ResourceManager: - shader-loader/index.md - material-loader/index.md - Remove duplicate folders (keep hyphenated versions): - Delete shaderloader/ (keep shader-loader/) - Delete resourcepackage/ (keep resource-package/) - Merge textureimportsettings/ into texture-import-settings/ - Rename audio-loader method files: - canload.md → can-load.md - getdefaultsettings.md → get-default-settings.md - getsupportedextensions.md → get-supported-extensions.md - Update overview pages with proper method links and constructor/destructor entries
28 lines
434 B
Markdown
28 lines
434 B
Markdown
# TextureLoader::TextureLoader
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```cpp
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TextureLoader();
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```
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默认构造函数,创建一个 `TextureLoader` 实例。该加载器负责管理纹理资源的加载流程。
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**参数:** 无
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**返回:** 无
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**线程安全:** ✅
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**示例:**
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```cpp
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#include "Resources/TextureLoader.h"
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using namespace XCEngine::Resources;
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TextureLoader loader;
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```
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## 相关文档
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- [TextureLoader 总览](index.md) - 返回类总览
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