- Rename constructor/destructor files to follow template spec: - ctor.md → constructor.md, dtor.md → destructor.md (audioclip) - texture_constructor.md → constructor.md, texture_destructor.md → destructor.md (texture) - material-loader-constructor.md → constructor.md, material-loader-destructor.md → destructor.md - Create missing constructor/destructor docs: - audio-loader: constructor.md, destructor.md - texture-loader: constructor.md, destructor.md - Fix broken links to ResourceManager: - shader-loader/index.md - material-loader/index.md - Remove duplicate folders (keep hyphenated versions): - Delete shaderloader/ (keep shader-loader/) - Delete resourcepackage/ (keep resource-package/) - Merge textureimportsettings/ into texture-import-settings/ - Rename audio-loader method files: - canload.md → can-load.md - getdefaultsettings.md → get-default-settings.md - getsupportedextensions.md → get-supported-extensions.md - Update overview pages with proper method links and constructor/destructor entries
434 B
434 B
TextureLoader::TextureLoader
TextureLoader();
默认构造函数,创建一个 TextureLoader 实例。该加载器负责管理纹理资源的加载流程。
参数: 无
返回: 无
线程安全: ✅
示例:
#include "Resources/TextureLoader.h"
using namespace XCEngine::Resources;
TextureLoader loader;
相关文档
- TextureLoader 总览 - 返回类总览