- Rename constructor/destructor files to follow template spec: - ctor.md → constructor.md, dtor.md → destructor.md (audioclip) - texture_constructor.md → constructor.md, texture_destructor.md → destructor.md (texture) - material-loader-constructor.md → constructor.md, material-loader-destructor.md → destructor.md - Create missing constructor/destructor docs: - audio-loader: constructor.md, destructor.md - texture-loader: constructor.md, destructor.md - Fix broken links to ResourceManager: - shader-loader/index.md - material-loader/index.md - Remove duplicate folders (keep hyphenated versions): - Delete shaderloader/ (keep shader-loader/) - Delete resourcepackage/ (keep resource-package/) - Merge textureimportsettings/ into texture-import-settings/ - Rename audio-loader method files: - canload.md → can-load.md - getdefaultsettings.md → get-default-settings.md - getsupportedextensions.md → get-supported-extensions.md - Update overview pages with proper method links and constructor/destructor entries
57 lines
1.9 KiB
Markdown
57 lines
1.9 KiB
Markdown
# AudioLoader
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## 命名空间
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`XCEngine::Resources`
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## 类型
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类 (Class)
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## 描述
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音频资源加载器,负责从文件系统加载音频文件并转换为 `AudioClip` 资源。支持 WAV、OGG、MP3、FLAC、AIFF 等常见音频格式。
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## 概述
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`AudioLoader` 继承自 `IResourceLoader` 接口,实现音频资源的异步加载与格式解析。内部通过文件扩展名和文件头数据双重检测确定音频格式,确保加载结果的准确性。
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## 公共方法表格
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [AudioLoader](constructor.md) | - | 构造函数 |
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| [~AudioLoader](destructor.md) | - | 析构函数 |
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| [GetResourceType](get-resource-type.md) | `ResourceType` | 返回资源类型 `AudioClip` |
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| [GetSupportedExtensions](get-supported-extensions.md) | `Array<String>` | 获取支持的扩展名列表 |
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| [CanLoad](can-load.md) | `bool` | 检查是否能够加载指定路径的资源 |
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| [Load](load.md) | `LoadResult` | 加载音频资源 |
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| [GetDefaultSettings](get-default-settings.md) | `ImportSettings*` | 获取默认导入设置 |
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## 使用示例
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```cpp
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#include "Resources/AudioLoader.h"
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#include "Resources/ResourceManager.h"
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using namespace XCEngine::Resources;
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// 通过 ResourceManager 加载音频
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ResourceGUID guid = ResourceGUID::Generate("assets/audio/bgm_music.ogg");
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LoadResult result = ResourceManager::Get().Load(guid, "assets/audio/bgm_music.ogg");
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if (result.IsSuccess()) {
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AudioClip* clip = result.GetResource<AudioClip>();
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// 使用音频片段
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}
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```
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## 相关文档
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- [GetSupportedExtensions](get-supported-extensions.md) - 获取支持的音频格式
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- [CanLoad](can-load.md) - 检查资源可加载性
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- [Load](load.md) - 加载音频资源
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- [GetDefaultSettings](get-default-settings.md) - 获取默认导入设置
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- [IResourceLoader](../iloader/iloader.md) - 资源加载器基类
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- [AudioClip](../audioclip/audioclip.md) - 音频资源类型
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