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XCEngine/engine/third_party/physx/source/physxgpu/src/PxgPhysXGpu.h

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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_PHYSX_GPU_H
#define PXG_PHYSX_GPU_H
#include "geometry/PxGeometry.h" //just for PxGeometryType::Enum
#include "foundation/PxUserAllocated.h"
#include "foundation/PxHashSet.h"
#include "foundation/PxHashMap.h"
#include "PxgHeapMemAllocator.h"
#include "PxsTransformCache.h"
#include "PxPhysXGpu.h"
#include "CmIDPool.h"
#include "CudaKernelWrangler.h"
namespace physx
{
struct PxvSimStats;
class PxgCudaKernelWranglerManager;
class PxgPhysXGpu : public PxPhysXGpu, public PxUserAllocated
{
public:
//PxPhysXGpu implementation
virtual void release() PX_OVERRIDE;
virtual PxsParticleBuffer* createParticleBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
virtual PxsParticleAndDiffuseBuffer* createParticleAndDiffuseBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxDiffuseParticles, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
virtual PxsParticleClothBuffer* createParticleClothBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxNumCloths, PxU32 maxNumTriangles, PxU32 maxNumSprings, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
virtual PxsParticleRigidBuffer* createParticleRigidBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxNumRigids, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
virtual PxsMemoryManager* createGpuMemoryManager(PxCudaContextManager* cudaContextManager) PX_OVERRIDE;
virtual PxsHeapMemoryAllocatorManager* createGpuHeapMemoryAllocatorManager(const PxU32 heapCapacity,
PxsMemoryManager* memoryManager,
const PxU32 gpuComputeVersion) PX_OVERRIDE;
virtual PxsKernelWranglerManager* getGpuKernelWranglerManager(PxCudaContextManager* cudaContextManager) PX_OVERRIDE;
virtual Bp::BroadPhase* createGpuBroadPhase(const PxGpuBroadPhaseDesc& desc,
PxsKernelWranglerManager* gpuKernelWrangler,
PxCudaContextManager* cudaContextManager,
PxU32 gpuComputeVersion,
const PxGpuDynamicsMemoryConfig& config,
PxsHeapMemoryAllocatorManager* heapMemoryManager, PxU64 contextID) PX_OVERRIDE;
virtual Bp::AABBManagerBase* createGpuAABBManager(PxsKernelWranglerManager* gpuKernelWrangler,
PxCudaContextManager* cudaContextManager,
const PxU32 gpuComputeVersion,
const PxGpuDynamicsMemoryConfig& config,
PxsHeapMemoryAllocatorManager* heapMemoryManager,
Bp::BroadPhase& bp,
Bp::BoundsArray& boundsArray,
PxFloatArrayPinned& contactDistance,
PxU32 maxNbAggregates, PxU32 maxNbShapes,
PxVirtualAllocator& allocator,
PxU64 contextID,
PxPairFilteringMode::Enum kineKineFilteringMode,
PxPairFilteringMode::Enum staticKineFilteringMode) PX_OVERRIDE;
virtual Bp::BoundsArray* createGpuBounds(PxVirtualAllocator& allocator) PX_OVERRIDE;
virtual PxvNphaseImplementationContext* createGpuNphaseImplementationContext(PxsContext& context,
PxsKernelWranglerManager* gpuKernelWrangler,
PxvNphaseImplementationFallback* fallbackForUnsupportedCMs,
const PxGpuDynamicsMemoryConfig& gpuDynamicsConfig, void* contactStreamBase,
void* patchStreamBase, void* forceAndIndiceStreamBase,
PxBoundsArrayPinned& bounds, IG::IslandSim* islandSim,
physx::Dy::Context* dynamicsContext, const PxU32 gpuComputeVersion,
PxsHeapMemoryAllocatorManager* heapMemoryManager, bool useGPUBP) PX_OVERRIDE;
virtual PxsSimulationController* createGpuSimulationController(PxsKernelWranglerManager* gpuWranglerManagers,
PxCudaContextManager* cudaContextManager,
Dy::Context* dynamicContext, PxvNphaseImplementationContext* npContext, Bp::BroadPhase* bp,
bool useGpuBroadphase,
PxsSimulationControllerCallback* callback, PxU32 gpuComputeVersion,
PxsHeapMemoryAllocatorManager* heapMemoryManager, PxU32 maxSoftBodyContacts,
PxU32 maxFemClothContacts, PxU32 maxParticleContacts,
PxU32 collisionStackSizeBytes, bool enableBodyAccelerations) PX_OVERRIDE;
virtual Dy::Context* createGpuDynamicsContext(Cm::FlushPool& taskPool, PxsKernelWranglerManager* gpuKernelWragler,
PxCudaContextManager* cudaContextManager,
const PxGpuDynamicsMemoryConfig& config, IG::SimpleIslandManager& islandManager, const PxU32 maxNumPartitions, const PxU32 maxNumStaticPartitions,
const bool enableStabilization, const bool useEnhancedDeterminism, const PxReal maxBiasCoefficient,
const PxU32 gpuComputeVersion, PxvSimStats& simStats, PxsHeapMemoryAllocatorManager* heapMemoryManager,
const bool frictionEveryIteration, const bool externalForcesEveryTgsIterationEnabled, PxSolverType::Enum solverType,
const PxReal lengthScale, bool enableDirectGPUAPI, PxU64 contextID, bool isResidualReportingEnabled) PX_OVERRIDE;
//internals
static PxgPhysXGpu& getInstance();
private:
PxgPhysXGpu() {}
virtual ~PxgPhysXGpu() {}
static PxgPhysXGpu* sInstance;
typedef PxHashMap<PxCudaContextManager*, PxgCudaKernelWranglerManager*> KernelWranglerMap;
KernelWranglerMap mKernelWranglerInstances;
};
}
void PxgSetPhysXGpuDelayLoadHook(const physx::PxDelayLoadHook* hook);
#endif // PXG_PHYSX_GPU_H