// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_PHYSX_GPU_H #define PXG_PHYSX_GPU_H #include "geometry/PxGeometry.h" //just for PxGeometryType::Enum #include "foundation/PxUserAllocated.h" #include "foundation/PxHashSet.h" #include "foundation/PxHashMap.h" #include "PxgHeapMemAllocator.h" #include "PxsTransformCache.h" #include "PxPhysXGpu.h" #include "CmIDPool.h" #include "CudaKernelWrangler.h" namespace physx { struct PxvSimStats; class PxgCudaKernelWranglerManager; class PxgPhysXGpu : public PxPhysXGpu, public PxUserAllocated { public: //PxPhysXGpu implementation virtual void release() PX_OVERRIDE; virtual PxsParticleBuffer* createParticleBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxCudaContextManager& cudaContextManager) PX_OVERRIDE; virtual PxsParticleAndDiffuseBuffer* createParticleAndDiffuseBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxDiffuseParticles, PxCudaContextManager& cudaContextManager) PX_OVERRIDE; virtual PxsParticleClothBuffer* createParticleClothBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxNumCloths, PxU32 maxNumTriangles, PxU32 maxNumSprings, PxCudaContextManager& cudaContextManager) PX_OVERRIDE; virtual PxsParticleRigidBuffer* createParticleRigidBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxNumRigids, PxCudaContextManager& cudaContextManager) PX_OVERRIDE; virtual PxsMemoryManager* createGpuMemoryManager(PxCudaContextManager* cudaContextManager) PX_OVERRIDE; virtual PxsHeapMemoryAllocatorManager* createGpuHeapMemoryAllocatorManager(const PxU32 heapCapacity, PxsMemoryManager* memoryManager, const PxU32 gpuComputeVersion) PX_OVERRIDE; virtual PxsKernelWranglerManager* getGpuKernelWranglerManager(PxCudaContextManager* cudaContextManager) PX_OVERRIDE; virtual Bp::BroadPhase* createGpuBroadPhase(const PxGpuBroadPhaseDesc& desc, PxsKernelWranglerManager* gpuKernelWrangler, PxCudaContextManager* cudaContextManager, PxU32 gpuComputeVersion, const PxGpuDynamicsMemoryConfig& config, PxsHeapMemoryAllocatorManager* heapMemoryManager, PxU64 contextID) PX_OVERRIDE; virtual Bp::AABBManagerBase* createGpuAABBManager(PxsKernelWranglerManager* gpuKernelWrangler, PxCudaContextManager* cudaContextManager, const PxU32 gpuComputeVersion, const PxGpuDynamicsMemoryConfig& config, PxsHeapMemoryAllocatorManager* heapMemoryManager, Bp::BroadPhase& bp, Bp::BoundsArray& boundsArray, PxFloatArrayPinned& contactDistance, PxU32 maxNbAggregates, PxU32 maxNbShapes, PxVirtualAllocator& allocator, PxU64 contextID, PxPairFilteringMode::Enum kineKineFilteringMode, PxPairFilteringMode::Enum staticKineFilteringMode) PX_OVERRIDE; virtual Bp::BoundsArray* createGpuBounds(PxVirtualAllocator& allocator) PX_OVERRIDE; virtual PxvNphaseImplementationContext* createGpuNphaseImplementationContext(PxsContext& context, PxsKernelWranglerManager* gpuKernelWrangler, PxvNphaseImplementationFallback* fallbackForUnsupportedCMs, const PxGpuDynamicsMemoryConfig& gpuDynamicsConfig, void* contactStreamBase, void* patchStreamBase, void* forceAndIndiceStreamBase, PxBoundsArrayPinned& bounds, IG::IslandSim* islandSim, physx::Dy::Context* dynamicsContext, const PxU32 gpuComputeVersion, PxsHeapMemoryAllocatorManager* heapMemoryManager, bool useGPUBP) PX_OVERRIDE; virtual PxsSimulationController* createGpuSimulationController(PxsKernelWranglerManager* gpuWranglerManagers, PxCudaContextManager* cudaContextManager, Dy::Context* dynamicContext, PxvNphaseImplementationContext* npContext, Bp::BroadPhase* bp, bool useGpuBroadphase, PxsSimulationControllerCallback* callback, PxU32 gpuComputeVersion, PxsHeapMemoryAllocatorManager* heapMemoryManager, PxU32 maxSoftBodyContacts, PxU32 maxFemClothContacts, PxU32 maxParticleContacts, PxU32 collisionStackSizeBytes, bool enableBodyAccelerations) PX_OVERRIDE; virtual Dy::Context* createGpuDynamicsContext(Cm::FlushPool& taskPool, PxsKernelWranglerManager* gpuKernelWragler, PxCudaContextManager* cudaContextManager, const PxGpuDynamicsMemoryConfig& config, IG::SimpleIslandManager& islandManager, const PxU32 maxNumPartitions, const PxU32 maxNumStaticPartitions, const bool enableStabilization, const bool useEnhancedDeterminism, const PxReal maxBiasCoefficient, const PxU32 gpuComputeVersion, PxvSimStats& simStats, PxsHeapMemoryAllocatorManager* heapMemoryManager, const bool frictionEveryIteration, const bool externalForcesEveryTgsIterationEnabled, PxSolverType::Enum solverType, const PxReal lengthScale, bool enableDirectGPUAPI, PxU64 contextID, bool isResidualReportingEnabled) PX_OVERRIDE; //internals static PxgPhysXGpu& getInstance(); private: PxgPhysXGpu() {} virtual ~PxgPhysXGpu() {} static PxgPhysXGpu* sInstance; typedef PxHashMap KernelWranglerMap; KernelWranglerMap mKernelWranglerInstances; }; } void PxgSetPhysXGpuDelayLoadHook(const physx::PxDelayLoadHook* hook); #endif // PXG_PHYSX_GPU_H