- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
28 lines
497 B
Markdown
28 lines
497 B
Markdown
# GetRootGameObjects
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Get all root-level GameObjects in this scene.
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## Syntax
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```cpp
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std::vector<GameObject*> GetRootGameObjects() const;
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```
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## Returns
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Returns a `std::vector` containing pointers to all root-level GameObjects.
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## Remarks
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Root-level GameObjects are those without a parent within the scene hierarchy.
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## Examples
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```cpp
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void Example(Scene* scene) {
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for (GameObject* go : scene->GetRootGameObjects()) {
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XC_LOG_INFO("Root object: {}", go->GetName());
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}
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}
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```
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