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XCEngine/docs/api/scene/scene/get-root-game-objects.md
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# GetRootGameObjects
Get all root-level GameObjects in this scene.
## Syntax
```cpp
std::vector<GameObject*> GetRootGameObjects() const;
```
## Returns
Returns a `std::vector` containing pointers to all root-level GameObjects.
## Remarks
Root-level GameObjects are those without a parent within the scene hierarchy.
## Examples
```cpp
void Example(Scene* scene) {
for (GameObject* go : scene->GetRootGameObjects()) {
XC_LOG_INFO("Root object: {}", go->GetName());
}
}
```