Files
XCEngine/docs/api/math/viewport/viewport.md
ssdfasd 63d0271a5b Fix broken links in Math API docs
Fix 30+ broken cross-references in docs/api/math/:
- viewport: viewport-getaspectratio/getrect -> getaspectratio/getrect
- matrix4: ../color/operator-mul -> operator_mul, operator-index -> operator_index
- matrix4/get-*: gettranslation/getscale/getrotation -> get-translation/-scale/-rotation
- vector3 operator links: operator_*_assign -> operator-*-assign
- vector3 operator links: operator_sub/add -> operator-sub/add
- vector3 operator-eq/neq: swap mutual references to use hyphen naming
- vector4: ../plane/constructor-default -> constructor_default
- Linter fixes: aabb and rectint relative paths corrected
2026-03-26 01:43:14 +08:00

46 lines
1.1 KiB
Markdown

# Viewport
渲染视口结构体,用于屏幕到归一化坐标的映射。
**头文件:** `#include <XCEngine/Math/Rect.h>`
**命名空间:** `XCEngine::Math`
## 结构体定义
```cpp
struct Viewport {
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
float minDepth = 0.0f;
float maxDepth = 1.0f;
Viewport() = default;
Viewport(float x, float y, float w, float h);
Viewport(float x, float y, float w, float h, float minD, float maxD);
};
```
## 构造函数
| 方法 | 描述 |
|------|------|
| `Viewport()` | 默认构造 |
| `Viewport(x, y, w, h)` | 2D 视口 |
| `Viewport(x, y, w, h, minD, maxD)` | 带深度范围的 3D 视口 |
## 方法
| 方法 | 返回值 | 描述 |
|------|--------|------|
| [GetAspectRatio()](getaspectratio.md) | `float` | 宽高比 (width / height) |
| [GetRect()](getrect.md) | `Rect` | 转换为 Rect |
## 相关文档
- [Math 模块总览](../math.md) - 返回 Math 模块总览
- [Rect](../rect/rect-overview.md) - 浮点矩形
- [RectInt](../rectint/rectint.md) - 整数矩形