Fix 30+ broken cross-references in docs/api/math/: - viewport: viewport-getaspectratio/getrect -> getaspectratio/getrect - matrix4: ../color/operator-mul -> operator_mul, operator-index -> operator_index - matrix4/get-*: gettranslation/getscale/getrotation -> get-translation/-scale/-rotation - vector3 operator links: operator_*_assign -> operator-*-assign - vector3 operator links: operator_sub/add -> operator-sub/add - vector3 operator-eq/neq: swap mutual references to use hyphen naming - vector4: ../plane/constructor-default -> constructor_default - Linter fixes: aabb and rectint relative paths corrected
1.1 KiB
1.1 KiB
Viewport
渲染视口结构体,用于屏幕到归一化坐标的映射。
头文件: #include <XCEngine/Math/Rect.h>
命名空间: XCEngine::Math
结构体定义
struct Viewport {
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
float minDepth = 0.0f;
float maxDepth = 1.0f;
Viewport() = default;
Viewport(float x, float y, float w, float h);
Viewport(float x, float y, float w, float h, float minD, float maxD);
};
构造函数
| 方法 | 描述 |
|---|---|
Viewport() |
默认构造 |
Viewport(x, y, w, h) |
2D 视口 |
Viewport(x, y, w, h, minD, maxD) |
带深度范围的 3D 视口 |
方法
| 方法 | 返回值 | 描述 |
|---|---|---|
| GetAspectRatio() | float |
宽高比 (width / height) |
| GetRect() | Rect |
转换为 Rect |