58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#include "Rendering/Execution/SceneRenderer.h"
|
|
|
|
#include "Components/CameraComponent.h"
|
|
#include "Rendering/Execution/RenderPipelineHost.h"
|
|
|
|
namespace XCEngine {
|
|
namespace Rendering {
|
|
|
|
SceneRenderer::SceneRenderer() {
|
|
}
|
|
|
|
SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
|
|
: m_pipelineHost(std::move(pipeline)) {
|
|
}
|
|
|
|
SceneRenderer::SceneRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
|
|
: m_pipelineHost(std::move(pipelineAsset)) {
|
|
}
|
|
|
|
SceneRenderer::~SceneRenderer() = default;
|
|
|
|
void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
|
|
m_pipelineHost.SetPipeline(std::move(pipeline));
|
|
}
|
|
|
|
void SceneRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
|
|
m_pipelineHost.SetPipelineAsset(std::move(pipelineAsset));
|
|
}
|
|
|
|
std::vector<CameraFramePlan> SceneRenderer::BuildFramePlans(
|
|
const Components::Scene& scene,
|
|
Components::CameraComponent* overrideCamera,
|
|
const RenderContext& context,
|
|
const RenderSurface& surface) {
|
|
const std::vector<CameraRenderRequest> requests =
|
|
m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
|
|
return m_pipelineHost.BuildFramePlans(requests);
|
|
}
|
|
|
|
bool SceneRenderer::Render(const CameraFramePlan& plan) {
|
|
return m_pipelineHost.Render(plan);
|
|
}
|
|
|
|
bool SceneRenderer::Render(const std::vector<CameraFramePlan>& plans) {
|
|
return m_pipelineHost.Render(plans);
|
|
}
|
|
|
|
bool SceneRenderer::Render(
|
|
const Components::Scene& scene,
|
|
Components::CameraComponent* overrideCamera,
|
|
const RenderContext& context,
|
|
const RenderSurface& surface) {
|
|
return Render(BuildFramePlans(scene, overrideCamera, context, surface));
|
|
}
|
|
|
|
} // namespace Rendering
|
|
} // namespace XCEngine
|