Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
537 B
537 B
TextureImportSettings::SetFlipHorizontal / GetFlipHorizontal
void SetFlipHorizontal(bool flip);
bool GetFlipHorizontal() const;
设置或获取是否在导入时水平翻转纹理。
参数:
flip- 是否水平翻转
返回: bool / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetFlipHorizontal(true);
bool flip = settings.GetFlipHorizontal(); // true
相关文档
- TextureImportSettings 总览 - 返回类总览