- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
33 lines
619 B
Markdown
33 lines
619 B
Markdown
# GetParent
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Get the parent transform.
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## Syntax
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```cpp
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TransformComponent* GetParent() const;
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```
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## Returns
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Returns a pointer to the parent `TransformComponent`, or `nullptr` if this transform has no parent.
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## Remarks
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Returns the parent transform in the transform hierarchy. The parent transform affects this transform's world position, rotation, and scale.
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## See Also
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- [SetParent](set-parent)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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TransformComponent* parent = transform->GetParent();
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if (parent) {
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XC_LOG_INFO("Has parent: {}", parent->GetName());
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}
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}
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```
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