- Add default value handling for sampleCount, mipLevels, depth in CreateTexture - Add RTV descriptor heap to D3D12CommandList for future ClearRenderTarget implementation - ClearRenderTarget remains stub (requires full D3D12 render pipeline state)
- Add default value handling for sampleCount, mipLevels, depth in CreateTexture - Add RTV descriptor heap to D3D12CommandList for future ClearRenderTarget implementation - ClearRenderTarget remains stub (requires full D3D12 render pipeline state)