Refactor OpenGL SwapChain HDC management
- OpenGLSwapChain now gets HDC from OpenGLDevice instead of creating its own - Renamed OpenGLDevice::GetContext() to GetGLContext() for clarity - Renamed OpenGLDevice::GetDC() to GetPresentationDC() for clarity - OpenGLDevice now owns the HDC/HGLRC lifecycle - OpenGLSwapChain::Initialize() now takes OpenGLDevice* parameter - OpenGLSwapChain::Present() uses device's HDC for SwapBuffers - Updated minimal test to use new API and capture from frame 25-35 - RenderDoc SetDevice now uses GetGLContext() for proper OpenGL hook
This commit is contained in:
@@ -1,11 +1,11 @@
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#pragma once
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#include <string>
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#include <Windows.h>
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#include "../RHIDevice.h"
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#include "../RHICapabilities.h"
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struct HWND__;
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struct HDC__;
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struct HGLRC__;
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@@ -13,9 +13,10 @@ namespace XCEngine {
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namespace RHI {
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using HWND = HWND__*;
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using HDC = HDC__*;
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using HGLRC = HGLRC__*;
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class OpenGLSwapChain;
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class OpenGLDevice : public RHIDevice {
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public:
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OpenGLDevice();
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@@ -24,12 +25,11 @@ public:
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bool Initialize(const RHIDeviceDesc& desc) override;
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void Shutdown() override;
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bool CreateRenderWindow(int width, int height, const char* title, bool enableDebug = false);
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bool InitializeWithExistingWindow(HWND hwnd);
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bool CreateRenderWindow(int width, int height, const char* title, bool enableDebug = false);
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HWND GetWindow() const { return m_hwnd; }
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HDC GetDC() const { return m_hdc; }
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HGLRC GetContext() const { return m_hglrc; }
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HDC GetPresentationDC() const { return m_hdc; }
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HGLRC GetGLContext() const { return m_hglrc; }
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const RHIDeviceInfo& GetDeviceInfoImpl() const { return m_deviceInfo; }
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void SwapBuffers();
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@@ -54,14 +54,16 @@ public:
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void* GetNativeHandle() const;
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private:
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HWND m_hwnd;
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HDC m_hdc;
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HGLRC m_hglrc;
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friend class OpenGLSwapChain;
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HWND m_hwnd = nullptr;
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HDC m_hdc = nullptr;
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HGLRC m_hglrc = nullptr;
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RHIDeviceInfo m_deviceInfo;
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RHICapabilities m_capabilities;
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bool m_initialized;
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bool m_ownsWindow;
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bool m_shouldClose;
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bool m_initialized = false;
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bool m_ownsWindow = false;
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bool m_shouldClose = false;
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};
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} // namespace RHI
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@@ -4,6 +4,7 @@
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#include "../RHISwapChain.h"
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#include "OpenGLTexture.h"
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#include "OpenGLDevice.h"
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struct HWND__;
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struct HDC__;
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@@ -11,9 +12,6 @@ struct HDC__;
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namespace XCEngine {
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namespace RHI {
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using HWND = HWND__*;
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using HDC = HDC__*;
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enum class PresentMode {
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Immediate,
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VSync,
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@@ -33,8 +31,7 @@ public:
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OpenGLSwapChain();
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~OpenGLSwapChain() override;
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bool Initialize(HWND window, bool vsync = true);
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bool Initialize(HWND window, int width, int height, PresentMode mode = PresentMode::VSync);
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bool Initialize(OpenGLDevice* device, HWND window, int width, int height);
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void Shutdown() override;
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void Present(uint32_t syncInterval = 1, uint32_t flags = 0) override;
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@@ -52,7 +49,7 @@ public:
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int GetFramebufferHeight() const { return m_framebufferHeight; }
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HWND GetWindow() const { return m_hwnd; }
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HDC GetDC() const { return m_hdc; }
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HDC GetDC() const { return m_device ? m_device->GetPresentationDC() : nullptr; }
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bool ShouldClose() const override;
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void SetShouldClose(bool shouldClose) override;
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@@ -63,17 +60,17 @@ public:
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void* GetNativeHandle() override;
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private:
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HWND m_hwnd;
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HDC m_hdc;
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int m_width;
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int m_height;
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int m_framebufferWidth;
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int m_framebufferHeight;
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bool m_vsync;
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bool m_shouldClose;
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bool m_fullscreen;
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PresentMode m_presentMode;
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OpenGLTexture* m_backBufferTexture;
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OpenGLDevice* m_device = nullptr;
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HWND m_hwnd = nullptr;
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int m_width = 0;
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int m_height = 0;
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int m_framebufferWidth = 0;
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int m_framebufferHeight = 0;
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bool m_vsync = true;
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bool m_shouldClose = false;
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bool m_fullscreen = false;
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PresentMode m_presentMode = PresentMode::VSync;
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OpenGLTexture* m_backBufferTexture = nullptr;
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};
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} // namespace RHI
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@@ -67,52 +67,6 @@ bool OpenGLDevice::Initialize(const RHIDeviceDesc& desc) {
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return CreateRenderWindow(desc.width, desc.height, titleStr.c_str(), desc.enableDebugLayer);
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}
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bool OpenGLDevice::CreateRenderWindow(int width, int height, const char* title, bool enableDebug) {
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if (m_initialized) {
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return true;
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}
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if (!s_windowClassRegistered) {
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WNDCLASSEXW wc = {};
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wc.cbSize = sizeof(WNDCLASSEXW);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = DefWindowProcW;
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wc.hInstance = GetModuleHandleW(nullptr);
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wc.lpszClassName = kWindowClassName;
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if (!RegisterClassExW(&wc)) {
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return false;
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}
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s_windowClassRegistered = true;
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}
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std::wstring titleW(title ? std::wstring(title, title + strlen(title)) : L"XCEngine");
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HWND hwnd = CreateWindowExW(
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0,
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kWindowClassName,
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titleW.c_str(),
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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width, height,
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nullptr,
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nullptr,
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GetModuleHandleW(nullptr),
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nullptr
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);
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if (!hwnd) {
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return false;
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}
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m_hwnd = hwnd;
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m_ownsWindow = true;
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ShowWindow(m_hwnd, SW_SHOWNORMAL);
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UpdateWindow(m_hwnd);
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return InitializeWithExistingWindow(m_hwnd);
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}
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bool OpenGLDevice::InitializeWithExistingWindow(HWND hwnd) {
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if (m_initialized) {
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return true;
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@@ -280,6 +234,52 @@ bool OpenGLDevice::InitializeWithExistingWindow(HWND hwnd) {
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return true;
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}
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bool OpenGLDevice::CreateRenderWindow(int width, int height, const char* title, bool enableDebug) {
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if (m_initialized) {
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return true;
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}
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if (!s_windowClassRegistered) {
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WNDCLASSEXW wc = {};
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wc.cbSize = sizeof(WNDCLASSEXW);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = DefWindowProcW;
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wc.hInstance = GetModuleHandleW(nullptr);
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wc.lpszClassName = kWindowClassName;
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if (!RegisterClassExW(&wc)) {
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return false;
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}
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s_windowClassRegistered = true;
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}
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std::wstring titleW(title ? std::wstring(title, title + strlen(title)) : L"XCEngine");
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HWND hwnd = CreateWindowExW(
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0,
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kWindowClassName,
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titleW.c_str(),
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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width, height,
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nullptr,
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nullptr,
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GetModuleHandleW(nullptr),
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nullptr
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);
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if (!hwnd) {
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return false;
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}
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m_hwnd = hwnd;
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m_ownsWindow = true;
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ShowWindow(m_hwnd, SW_SHOWNORMAL);
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UpdateWindow(m_hwnd);
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return InitializeWithExistingWindow(m_hwnd);
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}
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void OpenGLDevice::Shutdown() {
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if (m_hglrc) {
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wglMakeCurrent(nullptr, nullptr);
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@@ -396,7 +396,7 @@ RHITexture* OpenGLDevice::CreateTexture(const TextureDesc& desc) {
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RHISwapChain* OpenGLDevice::CreateSwapChain(const SwapChainDesc& desc) {
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auto* swapChain = new OpenGLSwapChain();
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if (m_hwnd) {
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swapChain->Initialize(m_hwnd, desc.width, desc.height);
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swapChain->Initialize(this, m_hwnd, desc.width, desc.height);
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}
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return swapChain;
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}
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@@ -13,8 +13,8 @@ namespace XCEngine {
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namespace RHI {
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OpenGLSwapChain::OpenGLSwapChain()
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: m_hwnd(nullptr)
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, m_hdc(nullptr)
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: m_device(nullptr)
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, m_hwnd(nullptr)
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, m_width(0)
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, m_height(0)
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, m_framebufferWidth(0)
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@@ -30,42 +30,13 @@ OpenGLSwapChain::~OpenGLSwapChain() {
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Shutdown();
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}
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bool OpenGLSwapChain::Initialize(HWND window, bool vsync) {
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bool OpenGLSwapChain::Initialize(OpenGLDevice* device, HWND window, int width, int height) {
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m_device = device;
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m_hwnd = window;
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m_hdc = ::GetDC(m_hwnd);
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m_vsync = vsync;
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m_presentMode = vsync ? PresentMode::VSync : PresentMode::Immediate;
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m_shouldClose = false;
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if (!wglSwapIntervalEXT) {
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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}
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if (wglSwapIntervalEXT) {
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wglSwapIntervalEXT(vsync ? 1 : 0);
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}
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RECT rect;
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::GetClientRect(m_hwnd, &rect);
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m_width = rect.right - rect.left;
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m_height = rect.bottom - rect.top;
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m_framebufferWidth = m_width;
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m_framebufferHeight = m_height;
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if (!m_backBufferTexture) {
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m_backBufferTexture = new OpenGLTexture();
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m_backBufferTexture->Initialize(OpenGLTextureType::Texture2D, m_width, m_height, 1, 1, OpenGLFormat::RGBA8, nullptr);
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}
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return true;
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}
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bool OpenGLSwapChain::Initialize(HWND window, int width, int height, PresentMode mode) {
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m_hwnd = window;
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m_hdc = ::GetDC(m_hwnd);
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m_width = width;
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m_height = height;
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m_presentMode = mode;
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m_vsync = (mode == PresentMode::VSync || mode == PresentMode::Fifo);
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m_presentMode = PresentMode::VSync;
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m_vsync = true;
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m_shouldClose = false;
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if (!wglSwapIntervalEXT) {
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@@ -95,16 +66,13 @@ void OpenGLSwapChain::Shutdown() {
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delete m_backBufferTexture;
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m_backBufferTexture = nullptr;
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}
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if (m_hdc && m_hwnd) {
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::ReleaseDC(m_hwnd, m_hdc);
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m_hdc = nullptr;
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}
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m_hwnd = nullptr;
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m_device = nullptr;
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}
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void OpenGLSwapChain::SwapBuffers() {
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if (m_hdc) {
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::SwapBuffers(m_hdc);
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if (m_device) {
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::SwapBuffers(m_device->GetPresentationDC());
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}
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}
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@@ -144,8 +112,8 @@ void OpenGLSwapChain::PollEvents() {
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}
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void OpenGLSwapChain::Present(uint32_t syncInterval, uint32_t flags) {
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if (m_hdc) {
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::SwapBuffers(m_hdc);
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if (m_device) {
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::SwapBuffers(m_device->GetPresentationDC());
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}
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}
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@@ -4,6 +4,7 @@
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#include <string.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
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#include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h"
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@@ -42,18 +43,15 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
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// Set RenderDoc environment variables for global capture
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_putenv_s("RENDERDOC_CAPTUREINTERACTIVE", "0");
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_putenv_s("RENDERDOC_CAPTUREFRAMESTART", "0");
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// Initialize logger
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Logger::Get().Initialize();
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Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
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Logger::Get().SetMinimumLevel(LogLevel::Debug);
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Log("[INFO] OpenGL Integration Test Starting");
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// Register window class
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WNDCLASSEXW wc = {};
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wc.cbSize = sizeof(WNDCLASSEXW);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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@@ -66,11 +64,9 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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return -1;
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}
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// Calculate full window size from client area size
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RECT rect = { 0, 0, gWidth, gHeight };
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
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// Create window
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HWND hwnd = CreateWindowExW(
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0,
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L"XCEngine_OpenGL_Test",
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@@ -89,35 +85,37 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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RenderDocCapture::Get().Initialize(nullptr, hwnd);
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RenderDocCapture::Get().SetCaptureFilePath(".\\minimal_frame30");
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// Initialize OpenGL device with existing window
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OpenGLDevice device;
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if (!device.InitializeWithExistingWindow(hwnd)) {
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RHIDeviceDesc desc = {};
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desc.windowHandle = hwnd;
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desc.width = gWidth;
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desc.height = gHeight;
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desc.appName = L"OpenGL_Minimal_Test";
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desc.enableDebugLayer = true;
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if (!device.Initialize(desc)) {
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Log("[ERROR] Failed to initialize OpenGL device");
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return -1;
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}
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RenderDocCapture::Get().SetDevice(device.GetContext());
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RenderDocCapture::Get().SetDevice(device.GetGLContext());
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ShowWindow(hwnd, nShowCmd);
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UpdateWindow(hwnd);
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// Log OpenGL device info
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Log("[INFO] OpenGL Device: %S", device.GetDeviceInfo().renderer.c_str());
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Log("[INFO] OpenGL Version: %S", device.GetDeviceInfo().version.c_str());
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// Create swap chain for rendering
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OpenGLSwapChain swapChain;
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swapChain.Initialize(hwnd, gWidth, gHeight);
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swapChain.Initialize(&device, hwnd, gWidth, gHeight);
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// Create command list for rendering commands
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OpenGLCommandList commandList;
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// Main render loop
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MSG msg = {};
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int frameCount = 0;
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const int targetFrameCount = 30;
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const int captureStartFrame = 25;
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const int captureEndFrame = 35;
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while (frameCount < targetFrameCount) {
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while (frameCount < captureEndFrame) {
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if (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
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if (msg.message == WM_QUIT) {
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break;
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@@ -125,34 +123,30 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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} else {
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wglMakeCurrent(device.GetDC(), device.GetContext());
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wglMakeCurrent(device.GetPresentationDC(), device.GetGLContext());
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commandList.SetViewport(0, 0, gWidth, gHeight);
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commandList.Clear(1.0f, 0.0f, 0.0f, 1.0f, 1 | 2);
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if (frameCount >= targetFrameCount - 1) {
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if (RenderDocCapture::Get().BeginCapture("OpenGL_Minimal_Test")) {
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Log("[INFO] RenderDoc capture started");
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}
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}
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swapChain.Present(0, 0);
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frameCount++;
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if (frameCount >= targetFrameCount) {
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if (RenderDocCapture::Get().EndCapture()) {
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Log("[INFO] RenderDoc capture ended");
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}
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if (frameCount == captureStartFrame) {
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RenderDocCapture::Get().BeginCapture("OpenGL_Minimal_Test");
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Log("[INFO] RenderDoc capture started at frame %d", frameCount);
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}
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if (frameCount == captureEndFrame) {
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RenderDocCapture::Get().EndCapture();
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Log("[INFO] RenderDoc capture ended at frame %d", frameCount);
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break;
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}
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}
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}
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// Take screenshot after target frame count is reached
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Log("[INFO] Taking screenshot!");
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OpenGLScreenshot::Capture(device, swapChain, "minimal.ppm");
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// Shutdown in reverse order of initialization
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RenderDocCapture::Get().Shutdown();
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swapChain.Shutdown();
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device.Shutdown();
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Reference in New Issue
Block a user